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Learn the basics of Classes, inheritance and blueprint relationships while creating a weapon actor in this Unreal Engine blueprint tutorial. Follow along step-by-step as you create a weapon actor, add a visual element,, set up a weapon controller, and even cast and use inheritance. All the while, you'll be making mistakes to better understand why we might want to do things a different way. It's time to get your hacker on and start creating! 0:00 Intro 1:50 Learning in Context 2:16 Context: Weapons 3:29 Blueprint Classification and Getting Started 5:47 Visual Elements 6:51 Begin Play 12:53 Adding Custom Events 17:20 Variables and attack range 21:40 Multiple Weapons 25:10 Child Blueprint 29:04 Override Events 33:25 Ranged Weapon 44:48 WeaponController 51:36 Child Inheritance Key Point 55:03 Casting 58:39 Wrap up If you can't see your variables in your child blueprints, You may not have inherited variables turned on in your visibility settings. On the left where you see the Functions variables etc is a cog wheel, click on that and see if you have "show inherited variables checked" Here's a screen shot for reference https://twitter.com/freestylenotify/s...