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Скачать с ютуб Brilliant Pagoda or Hahaa Castle - Extra Xeno A No Miss No Bomb No Flashbomb Level 0 Suzumi в хорошем качестве

Brilliant Pagoda or Hahaa Castle - Extra Xeno A No Miss No Bomb No Flashbomb Level 0 Suzumi 1 год назад


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Brilliant Pagoda or Hahaa Castle - Extra Xeno A No Miss No Bomb No Flashbomb Level 0 Suzumi

wow its over - this took me WAY too long I guess I underestimated it a bit but it also looks like I overestimated yago a lot. the thing is, yago is a very backloaded fight, with 7th, 8th, 9th and 10th spells all being pretty bad (ok well 9th spell is much worse than just "pretty bad") - I was especially scared of spear of ametsukana since it is just so ????????????????????????????? But I guess it was not as bad as I expected? That, or maybe it is because Xeno A has two great filters instead of one that I took less time on yago. anyway 1st non - who left the tap water open, go tap and close it 1st spell - ok this spell is not really threatening (it does get faster so don't use weak shots pls) so I will use it to descripe the die numbers 1: big explosion that makes you say visibility where 2: a spiral of bullets that eventually just form a line you can stay in 3: 3-way aimed rice 4: 4-way lasers that can occasionally kill you even if you dodged it, thanks jynx, love you 5: makes the die come to you with bubbles around it 6: spawns a railway thingy some of these descriptions will come in handy later on 2nd non - dodge at side, if xeno a comes closer, switch side 2nd spell - lol just spin 3rd non - just dodge 3rd spell - okay this spell can be a bit stupid sometimes. getting 4's is pretty much garbage because reading all 5 dice and determining their angle towards you is actually very hard. oh and it can still randomly kill you. getting 2's is not necessarily instant death, but if you get 1's, 5's or 4's after them, bruh. anyway suzumi can kill it in one wave most of the time so w/e 4th non - speed where 4th spell - dodge/route 5th non - make sure to release when xeno a is close and when knives are pointing inwards to speedkill 5th spell - this spell is garbage. this spell is the sole reason why I switched from tsuba to suzumi on this fight. it can spawn cards ANYWHERE, it can be ANY NUMBER/senri eye. time for another description I guess 1: aimed knife 2: aimed around bullet lines 3: 3 way aimed rice but narrower than the die 4: bubbles that always go horizontally + vertically 5: 5 way small bubble 6: 6 way bats(?) 7: 7 way rice 8: 8 way big bubbles (this one is actually garbage) 9: 9 way small bubbles (also bad but not as much) senri eye: amulet spam in a spiral (slower on other spells) anyway, cards do not hurt you until they fully spawn. the 8 cards are super limiting, the aimed stuff force you to move around a lot and senri eye slows you down when you have to constantly move. this spell can so easily troll you its insane. and that says a lot because suzumi is so much better than others on this spell yet it still sucks so much. 6th non - stay above xeno a and unfocus release when they are close, and watch out for the dice 6th spell - misdirect the bullets away from the gap you are gonna choose. senri eye amulets are not random 7th non - kill it fast, go through the bubble layer if you are trapped 7th spell - free luck check omgomgomg, it is not too bad but getting any triple roll above 6 means pray rngesus. you will most likely not survive triple 9's and you will definitely not survive tripe sneri eye roll. 8th non - remember that you can micro between the cards if you move up, sometimes you will have to do it. otherwise not too bad 8th spell - I actually really like this spell... until the coin part. it involves a lot of reading and moving around which is nice. it kinda sucks with slow movement though. watch out for the potential hyperspeed die before the first coin roll. yes, the 4 dice can still kill you randomly. they can even go outside the screen and snipe you (can also happen on 1st spell). yes, you can still get the bad triple rolls and get scammed. not much strategy here other than to do well and read well 9th spell - Why. Literally why. literally residentsleeper until last 2 waves. penultimate wave is tight but you know, it is consistently doable. then you have the last wave. W H Y would you make THIS??? literally just pray. the kind of movement I do here helps but like if it just decides to give you no space, you will just die. 10th spell - society if the world: I enjoy this one, but it can get very rough sometimes with the bullet/bubble/rice orientation. overall not too bad but I did lose two runs to this which is embarrassing. oh and do not be me and think that your controls are reversed for whatever reason. anyway thanks for tails41yoshi for idea for filling the rest of the character limit with this: delete reverse card delete roulette of destiny delete reverse card delete roulette of destiny delete reverse card delete roulette of destiny delete reverse card delete roulette of destiny delete reverse card delete roulette of destiny delete reverse card delete roulette of destiny delete reverse card delete roulette of destiny delete reverse card delete roulette of destiny delete reverse card delete roulette of destiny delete reverse card delete roulette of destiny

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