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Скачать с ютуб Programming Subsystems | Live from HQ | Inside Unreal в хорошем качестве

Programming Subsystems | Live from HQ | Inside Unreal Трансляция закончилась 4 года назад


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Programming Subsystems | Live from HQ | Inside Unreal

Subsystems in Unreal Engine are automatically instanced classes with managed lifetimes. These classes provide easy to use extension points, where the programmers can get Blueprint and Python exposure right away while avoiding the complexity of modifying or overriding engine classes. This week, lead programmer Chris Gagnon will discuss what Subsystems are, how to use them, their benefits, and the considerations you should keep in mind. ANNOUNCEMENT https://forums.unrealengine.com/unrea... TRANSCRIPT https://epicgames.box.com/s/bgf6v7seq... NEWS From blockout to launch - a behind the scenes look at Kine's level design https://www.unrealengine.com/en-US/te... Beyond the manual: VR training on aircraft maintenance https://www.unrealengine.com/en-US/sp... Build: London ’19 for Architecture: big data, digital twins, and immersive design https://www.unrealengine.com/en-US/ev... COMMUNITY SPOTLIGHT Flynguin Station https://forums.unrealengine.com/commu... VR Timetravel https://forums.unrealengine.com/commu... One Last Planet https://forums.unrealengine.com/commu...

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