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World of Warships - First Look: Tier XI American Cruiser USS Jacksonville 2 месяца назад


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World of Warships - First Look: Tier XI American Cruiser USS Jacksonville

Here's our First Look at Tier XI American light cruiser USS Jacksonville. As the successor to Worcester, Jacksonville has some pretty big shoes to fill.... and are those Seattle turrets? Yes, yes they are. But don't panic: Jacksonville is way, way better than Seattle. Let's take a spin around the ship as I explain why both destroyer players and carrier players alike are going to despise running into this thing. FROM WARGAMING: Hit points – 52000. Plating - 25 mm. Fires duration: 30 s. Torpedo protection - 19 %. Main battery - 5x3 152 mm. Firing range - 17.2 km. Maximum HE shell damage – 2200. HE shell armor penetration - 30 mm. Chance to cause fire – 12%. HE initial velocity - 812 m/s. Maximum AP shell damage - 3200. AP initial velocity - 762 m/s. Reload time - 5.0 s. 180 degree turn time - 7.2 s. Maximum dispersion - 152 m. Sigma – 2.05. Combat Instructions: Direct hits with main battery guns required to reach 100% progress - 100. Time of inactivity before progress loss - 30.0 s. Progress loss per second of inactivity - 5.0 %. Activation effect: HE shell penetration +25.0%; Duration 40.0 s Airstrike (DC): Reload time - 30.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 8.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4900.0. AA defense: 16x2 76.2 mm., 5x3 152.0 mm. AA defense mid-range: continuous damage per second - 882, hit probability - 90 %, action zone - 4.0 km; AA defense long-range: continuous damage per second - 133, hit probability - 90 %, action zone - 6.9 km; Number of explosions in a salvo - 6, damage within an explosion - 1890, action zone 3.5 - 6.9 km. Maximum speed - 34.0 kt. Turning circle radius - 790 m. Rudder shift time – 11.5 s. Surface detectability – 12.3 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke – 6.2 km. Available consumables: Slot 1 - Damage Control Party (Duration time 5 s; Reload time 60 s; Equipment is unlimited) Slot 2 - Defensive AA Fire (Duration time 40 s; Average AA damage +50%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 300%; Reload time 80 s; Charges 4) Slot 3 - Surveillance Radar (Duration time 40 s; Detection of ships 9.0 km; Reload time 120 s; Charges 3) Slot 4 - Repair Party (Duration time 28 s; HP per second 260.0; Reload time 80 s; Charges 3) Slot 5 - Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3) All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing. FIND ME ON: Facebook -   / searaptorna   Twitter -   / searaptor   Twitch Channel -   / searaptor   YouTube -    / searaptor   Join the World of Warships! - http://warships.us/searaptor #WorldOfWarships #FirstLook

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