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RetroArch - How to Setup: Boom 3 3 года назад


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RetroArch - How to Setup: Boom 3

Boom 3 is a Doom 3 and #Doom 3: Resurrection Of Evil GPL source port, known to work on Windows and Linux. Doom 3 is a sci-fi horror fantasy first-person shooter computer game developed by id Software and published by ActiVision. Boom 3 can load pk4 files. The Boom 3 core requires game data files which can be found here: https://store.steampowered.com/app/90... and here: https://store.steampowered.com/app/9070/. If you bought the game on CDs/DVD, base/pak000.pk4 - pak004.pk4 and d3xp/pak000.pk4 can be copied from the disks, the other files are from the patch. On Linux (and probably other Unix-like systems and maybe even Windows with a mingw shell) you can extract the needed files from the official 1.3.1 patch for Linux with: https://files.holarse-linuxgaming.de/... ``` sh /path/to/doom3-linux-1.3.1.1304.x86.run --tar xvf --wildcards base/pak* d3xp/pak* ``` On Windows you can just install the game and the official 1.3.1 patch for Windows: https://archive.org/details/Doom_3_1.3.1 and then get the files from the installation directory (or copy dhewm3 in there). !!! WARNING Doom3 BFG is not supported. You'll need the game data from a Doom3 installation patched to 1.3.1. Specifically, you'll need the following .pk4 files for the main game: ``` Filename Size MD5-sum base/pak000.pk4 337MB 71b8d37b2444d3d86a36fd61783844fe base/pak001.pk4 220MB 4bc4f3ba04ec2b4f4837be40e840a3c1 base/pak002.pk4 398MB fa84069e9642ad9aa4b49624150cc345 base/pak003.pk4 303MB f22d8464997924e4913e467e7d62d5fe base/pak004.pk4 227MB 38561a3c73f93f2e6fd31abf1d4e9102 base/pak005.pk4 540KB 2afd4ece27d36393b7538d55a345b90d base/pak006.pk4 214KB a6e7003fa9dcc75073dc02b56399b370 base/pak007.pk4 118KB 6319f086f930ec1618ab09b4c20c268c base/pak008.pk4 12KB 28750b7841de9453eb335bad6841a2a5 ``` ... and (optionally) these .pk4 files for the Resurrection of Evil addon: ``` Filename Size MD5-sum d3xp/pak000.pk4 514MB a883fef0fd10aadeb73d34c462ff865d d3xp/pak001.pk4 98KB 06fc9be965e345587064056bf22236d2 ``` An example folder structure would be like so: ``` └── contents/ └── doom3/ ├── base/ │ ├── pak000.pk4 │ ├── pak001.pk4 │ ├── pak002.pk4 │ ├── pak003.pk4 │ ├── pak004.pk4 │ ├── pak005.pk4 │ ├── pak006.pk4 │ ├── pak007.pk4 │ └── pak008.pk4 └── d3xp/ ├── pak000.pk4 └── pak001.pk4 ``` Game saves and internal configuration files will be created in the content directory, organised in folders matching the filenames of loaded content - for example: ``` └── contents/ └── doom3/ └── base/ ├── savegames/ │ ├── *.save └── └── *.txt ``` Game saves are named from mission names. -- #RetroArch by #LibRetro is a frontend for emulators, game engines and media players. Support us by becoming a member here -    / @libretro   RetroArch enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all. For more detailed information, follow these links: https://www.retroarch.com/ https://libretro.com/

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