У нас вы можете посмотреть бесплатно Black Myth Wukong: Ray Traced Ambient Oclusion (less ghosting) или скачать в максимальном доступном качестве, которое было загружено на ютуб. Для скачивания выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса savevideohd.ru
Denoiser solves flickering, but causes pichy areas on rocks. I am still working to enable both. Snipe code: [SystemSettings] r.RayTracing.GlobalIllumination.Intensity=0.1 r.RayTracing.GlobalIllumination.SamplesPerPixel=2 r.RayTracing.GlobalIllumination.EnableTwoSidedGeometry=1 (it is not enabled in the game normaly, it is disabled by default) r.RayTracing.ForceAllRayTracingEffects=0 r.RayTracing.Lighting.SamplesPerPixel=2 r.RayTracing.AmbientOcclusion.EnableMaterials=1 r.RayTracing.AmbientOcclusion=1 r.AmbientOcclusion.RadiusScale=1 r.RayTracing.AmbientOcclusion.SamplesPerPixel=2 r.RayTracing.AmbientOcclusion.FadeDistance=600 r.TemporalAA.Upsampling=0 r.TemporalAA.Algorithm=0 r.TemporalAACatmullRom=0 r.TemporalAASamples=0 r.PostProcessAAQuality=0 As you can see in this video, even with most of the demanding settings turned down, the GPU load is almost the same as when using cinematic settings, due to ray-traced ambient occlusion is already enabled, even though it might not be explicitly listed in the settings. This video is to compare a scene with minimal non-ray traced elements (low shadows, reflections, global illumination, and post-processing effects) and ray-traced ambient occlusion added - RTAO (which this game doesn't currently support natively, even at Very High) - to the same scene at cinematic settings ( • Black Myth Wukong 1280x720 DLAA cine... ). Interestingly, it seems like the visuals might be improved to some degree while potentially more GPU load (as expected).