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16-bit chiptune demake of "That's The Way I Like It ...for Metal Harbor" from Sonic Adventure 2, compatible with the Sega Genesis / Sega Mega Drive console. DOWNLOAD (MP3, VGZ & DMF): https://drive.google.com/file/d/1ZmEr... Feel free to use it for your videos or fangames. NOTE: You need a VGM player to open the VGZ file, and the DMF is only for DefleMask. - - - - - - - - - - - - - - - Technical info ·Tempo: 100 & 112.5 BPM (NTSC, speed 05/04 & 04/04) ·FM instruments loaded: 5 ·PSG volume macros loaded: 2 ·PSG channel 4: Free range white noise ·PCM samples loaded: 3 ·Time in development: 2 days ·Music program: DefleMask Tracker v0.12.0 ·Channel audio visualizer: Corrscope 0.7.0 ·Stereo audio visualizer: Spectralizer plugin for OBS - - - - - - - - - - - - - - - About the song: I've been thinking about how I procrastinate hard whenever covering a song feels more like work, and I think that instead of doing things in a set order, I'll simply do whatever I'm in the mood for right then and there, and so I'll eventually be more open to take on a challenge later on and do a more difficult song. I'm noticing that Sonic Adventure 2 is full of bangers that seem easy to do, at least most everything other than Knuckles, so I think I'll keep doing more to get back that song-making excitement that I think Sonic Forces burnt me out of. I did the guitar you hear at the start first, and of course it had to be the good ol' Dis. Guitar '94, though this time it has even higher frequencies than usual, but without much static. I don't exactly remember the order in which I edited things, but the main idea was to make it as close to the original as possible, and so I made adjustments with that in mind. That ended up with operator 1 having a value of 19, which is much higher than the typical 21 (which is the limit before turning into static) and with operator 3 having a higher value than operator 2, which makes it sound more gravely and lowers the higher tones. I also adjusted de volume decay of operator 2 taking the longer notes into account. The reason for it was to make the soundwave change a little so as to prevent it from being a continuous noise and to make it feel more natural. Then came the bass, and here's where I tried being a bit more experimental. I first loaded a standard instrument from the pack called Analog Bass #2+F to try to make a new instrument more or less from scratch and I liked that one, and then I edited it to emphasize the tones the bass had, but its algorithm made it sound more like a whistle or a synthesized hum than a string instrument, so after tweaking it the best I could I started looking for a replacement. A little further into the song I noticed it had that hard slap that Thunder Force IV basses have and I loaded one from it immediately, then I tweaked it to resemble the one I made before because I intended to use both and switch from to the other, but I managed to edit it in such a way that it felt like the same one but with the added slap, so I replaced it fully. Then for the trumpets I just loaded in a Sonic trumpet and edited operator 2's frictiony sound that imitates real trumpets and turned it into an additional tone to make them thicker. What I actually wanted to do was to give it a high pitched extra tone that would make it sound like there's more instruments, but it somehow sounded low pitched, and out of pure luck I also gave it a rising volume effect, by which I mean that low tone integrates itself gradually as more notes are played. And then finally there was the main guitar, and that one gave me lots of trouble. I first used the guitar from Metropolis Zone (thanks to the person who recommended it to me some time ago), but no matter how much I edited it, it sounded too electric and unpleasant, so I tried looking for a cleaner one but I didn't know where. Then I said, if Thunder Force has so many good instruments, maybe it has a guitar like the one I'm looking for, and so I got one from it and edited it. That one sounded better but it still felt unpleasant near the end of the song when it gets to the higher notes, so I started looking for a new one again. And then suddenly I remembered Comix Zone has some good acoustic guitars, and that's precisely where I got the one that worked. I basically just edited the MULT values to give it the sound I wanted and that was it. All those instruments I said got replaced are included in the DMF. I think it's interesting to see what worked and what didn't, and why.