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#dxdevday HLSL is the industry standard for GPU shaders used by AAA games. In the HLSL compiler talk we will review the new open source DXC HLSL compiler. We’ll start with a discussion on the compiler architecture and where to find source, releases, and documentation. We will then focus on how to port asset pipelines over to the new compiler interface and share a few tips and tricks to help with debugging, shader binary sizes, and multithreading. We’ll end with a brief discussion of our roadmap. https://github.com/Microsoft/DirectXS... About the speaker: Michael Dougherty is a twenty year veteran of the gaming and graphics industry. He has shipped several games and several gaming consoles so far in his career. When not at work he enjoys gaming, mathematics, machining, and physics. About DirectX Developer Day: https://devblogs.microsoft.com/direct... Specs: https://microsoft.github.io/DirectX-S... Samples: https://github.com/microsoft/DirectX-... PIX on Windows supports all DirectX 12 Ultimate features: https://devblogs.microsoft.com/pix/do... Contact us: / discord