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Скачать с ютуб Star Wars Trilogy Arcade 1CC (No Damage, Very Hard Difficulty) 4K 60FPS в хорошем качестве

Star Wars Trilogy Arcade 1CC (No Damage, Very Hard Difficulty) 4K 60FPS 3 года назад


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Star Wars Trilogy Arcade 1CC (No Damage, Very Hard Difficulty) 4K 60FPS

SHORT FAQ HAS BEEN ADDED, SEE BELOW TIMESTAMPS SECTION The Star Wars Trilogy Arcade game from 1998 is one of my absolute favorite arcade games of all time, so I was very happy to discover that I could "acquire" and play the game on my PC a few years ago. As the title says, this is a 1CC (One Credit Clear) run, but is also a no damage run on Very Hard difficulty (the highest this machine goes). This particular version is the Japanese ROM, however, there is no difference in gameplay or audio, only the text is in Japanese. For the record, I ALWAYS play on Very Hard difficulty, not just for the challenge, but because it always felt like that's what it was set to in arcades whenever I encountered this machine. I wanted to prove that I was capable of completing the game I never got to finish when I was younger, and so Very Hard has become my difficulty of choice. TIMESTAMPS 00:00 Opening, Stage Select and Yavin IV cutscene 00:34 Yavin IV, Sequence 1: Space 02:12 Yavin IV Sequence 2: Death Star Surface 03:08 Yavin IV Sequence 3: Death Star Trench Run 04:14 Yavin IV Results 04:29 Stage Select and Hoth cutscene 04:59 Hoth Sequence 1: Walkers 07:21 Hoth Sequence 2: Echo Base Tunnels 09:02 Hoth Sequence 3: Escape from Echo Base 09:44 Hoth Results 09:54 Special Stage: Duel with Boba Fett 11:03 Duel with Boba Fett Results 11:08 Stage Select and Endor cutscene 11:33 Endor Sequence 1: Speeder Bike Chase 13:17 Endor Sequence 2: Advancing on the Shield Generator 14:51 Endor Sequence 3: Taking down and AT-ST 15:26 Endor Results 15:42 Special Stage: Duel with Darth Vader 17:14 Duel with Darth Vader Results 17:20 Stage Select and Endor Space cutscene 17:44 Endor Space Sequence 1: Attacking the Star Destroyers 19:47 Endor Space Sequence 2: Death Star II Surface 20:53 Endor Space Sequence 3: Destroying the Main Reactor 21:38 Endor Space and Game Results 22:11 Credits 23:05 Score Entry and Scoreboard 23:38 Full Attract SHORT FAQ Q: There are graphics/sound bugs when I play the game, how do I fix them? A: Due to the fact that this emulator is updated frequently and has had many, many revisions, there are audio and visual bugs present in older builds, some which persist into other builds, including the most recent ones. The version of the emulator I used for this run was r830, which is the most stable and well-performing version I've used to date, minus the second Death Star missing all of its interior textures. I would go on with this, but I've almost reached the 5,000 character limit for this description. I may just make a video about running this game specifically at some point in the future and answer as many questions as I can. Stay tuned. Technical Information This run was done with the Supermodel 3 emulator, an emulator which runs most Sega Model 3 arcade games (but SWT is the only one I care about). I used a mouse to control the crosshair, use the primary trigger and use the event button, and a keyboard for the secondary trigger input, and all other essential cabinet maintenance buttons. No save states were used, this is a complete one-shot run, which took an innumerable amount of attempts. I recorded this run with OBS in 1080p and rendered the run in 4K at 60FPS with Vegas Pro 18 to preserve quality. If you're wondering why I didn't use the widescreen mod, the reason is that I find it somewhat distracting, as the game was originally meant for a 4:3 screen, meaning that elements suffer from pop-in and when not on screen. An example of this is the TIE Bombers in Endor Space when they fly in from the sides of the screen. If widescreen is on, they're fully rendered and just sitting there waiting for the correct cue. Another reason I don't use widescreen is because it's a psychological tease to think my cursor can go outside the 4:3 area of the screen which it's mapped to. There are several instances of graphical oddities which have not been fixed yet by the Supermodel 3 dev team, such as the most glaring one, the tunnel during the chase on the second Death Star. There are also several audio glitches, some of which you can observe in this video, such as certain sound effects not playing correctly or at the right time. Sometimes, the complete wrong sound effects play, such as when the TIE Fighters make Millennium Falcon engine sounds. Computer Specifications CPU - Intel Core i7 8700 @3.20 GHz Mainboard - ASUS PRIME H310-PLUS Memory - Corsair VENGEANCE 32GB (2x16) DDR4 @ 3200MHz GPU - Gigabyte WINDFORCE Nvidia GeForce RTX 2070 8GB PSU - EVGA Supernova 850 G+ Storage - 1x HDD Seagate BarraCuda 6TB SATA 6Gb/s @5400RPM 1x HDD Seagate (Something or other, can't remember) 2TB 1x SSD WD Green 120GB SATA Disc Drive - Pioneer BDR-XD07U Microphone - HyperX QuadCast Headphones - Sony WH-XB900N Monitors - 3x Acer KG241Q Pbiip 23.6" 1920x1080 @144Hz Speakers - Logitech Z623 Capture Card - 1x Hauppauge HD PVR PRO 60 1x Elgato HD60S+

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