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Check out @BadGhosts ! Total Annihilation is one of the most beloved strategy games in history - and since its release in 1997, its had a massive effect on not only successor games like Supreme Commander and Beyond All Reason, but the entire RTS genre as a whole. Today, we'll take a look back at its development history, the game itself, and what the landscape looked like after its release - featuring interviews with Chris Taylor and the Beyond All Reason team. 0:00:00 Introduction 0:10:07 Part 1 - Development History 0:21:56 Part 2 - Mechanics and Gameplay 0:36:35 Part 3 - Campaign and Vibe 0:52:45 Part 4 - Kingdoms 0:58:35 Part 5 - GPG and Supreme Commander 1:10:21 Part 6 - TA Successors 1:22:53 Part 7 - TA Legacy 1:25:50 Part 8 - Total Annihilation Patreon ▶ / zade_95 Twitter ▶ / zade_95 YouTube 2 ▶ / @zaderedux8169 'Retrospectives' playlist - • Retrospectives Gameplay recorded on PC | Audio recorded using a Rode NT-USB #rts #realtimestrategy #totalannihilation