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Скачать с ютуб Solutions House NYC 2024: How to reach 3.3 billion people: Lessons from the video games industry в хорошем качестве

Solutions House NYC 2024: How to reach 3.3 billion people: Lessons from the video games industry 2 недели назад


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Solutions House NYC 2024: How to reach 3.3 billion people: Lessons from the video games industry

Engaging a highly competitive industry to work together to take climate action is not easy. But for the last five years, Playing for the Planet has been working collaboratively with leading video games studios to implement environmental themes in mainstream games and to support decarbonisation of the industry. Hear how Xbox has been working to reduce emissions and what the world’s most downloaded game, Subway Surfers, have been doing to inspire players to act. Brought to you by: Playing for the Planet Alliance SYBO Games Microsoft Xbox Speakers: Mathias Nørvig, CEO Subway Surfers (panellist) Trista Patterson, Director of Gaming Sustainability, Microsoft (panellist) Sam Barratt, Chief of Youth, Education and Advocacy, UNEP (moderator) Lisa Pak, Playing For The Planet, Project Manager Learn more: solutionshouse.net Sign up to join our community: https://mailchi.mp/78e0537e7d89/welco...

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