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GTA: Vice City - Naval Engagement (HD Walkthrough Part 51) 6 лет назад


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GTA: Vice City - Naval Engagement (HD Walkthrough Part 51)

Umberto is annoyed that the Haitians forced him to escape during the beginning of the previous mission so he wants Tommy to mess up a Haitian drug deal. The Haitians are having a deal with the Streetwannabes in a mansion in Starfish Island, so Rico and Tommy approach there in a speedboat to screw up the deal from the water. Arriving, Tommy opens fire at the Haitian bodyguards on the Tropic boats, then, the Streetwannabes will turn on the Haitians. They kill the three Haitians conducting the deal and take the coke. Tommy kills all the Haitian bodyguards on the Tropics and then blow one of them up to leave Rico some space in which to drop Tommy off. Rico the drops Tommy off, the Sharks, wielding Rugers, soon begin to attack Tommy. Tommy takes good cover and gun them down. Be careful of the few Sharks wielding Stubby Shotguns. There are two in the garden, one in the entrance, two around the sides of the house, one on the roof and two on the right side of the house and the small bridge hiding to ambush Tommy. When they're all dead, pick up the briefcases of drugs that they drop. There are two near the house and one in the alcove where the negotiations were taking place. Once Tommy collects the drugs, two surviving Haitians in a Dinghy blow up Rico's Jetmax, land, and start shooting at Tommy, but he still kills them. After that, he is alerted with a high wanted level. Tommy kills few remaining Haitians and escapes. After evading the wanted level, he returns to the café and delivers the drugs to Umberto. Grand Theft Auto: Vice City is an action-adventure third-person shooter video game developed by Rockstar North and published by Rockstar Games. It was released on 29 October 2002 for the PlayStation 2, on 12 May 2003 for Microsoft Windows, and on 31 October 2003 for the Xbox. A remastered version was released for mobile platforms in 2012, for the game's tenth anniversary. Set within the fictional Vice City, based on Miami, the game follows Tommy Vercetti following his release from prison. After he is caught up in an ambushed drug deal, he seeks out those responsible while building a criminal empire and seizing power from other criminal organisations in the city. The game is played from a third-person perspective, and its world is navigated on foot or by vehicle. The open world design lets the player freely roam Vice City, consisting of two main islands. The game's plot is based on multiple real-world people and events in Miami such as Cuban, Haitian, and Biker gangs, the 1980s crack epidemic, the Mafioso drug lords of Miami, and the dominance of glam metal. The game was also influenced by the film and television of the era, including Scarface and Miami Vice. Much of the development work constituted creating the game world to fit the inspiration and time period; the development team conducted extensive field research in Miami while creating the world.

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