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Is crouch cancelling BROKEN in the Rivals 2 beta? Or are we all just bad? My magnum opus. This video is the largest creative project I've ever made. It ended up being way bigger than I expected. It turned into quite the project - a video essay, tutorial, critique, defense, AND an ad - for Rivals 2. I think you can tell that I'm really excited about the game. I hope that this was informative and entertaining. I probably won't make a video this long ever again, but I do plan on making a lot more stuff for Rivals 2! I also plan to stream a lot when it comes out :) Follow me on Twitch : / imhyperflame Follow me on Twitter: / imhyperflame 0:00 - Intro 1:57 - PART 1: System Mechanics 2:01 - Hitlag 2:31 - DI 2:49 - SSDI 3:52 - ASDI 4:58 - CC & Floorhugging 6:23 - PART 2: Why is floorhugging so good? 6:27 - Weak attacks 8:11 - Tumble threshold 8:47 - CC on Frame 1 9:21 - ASDI is too strong 9:53 - Ground Collision Detection 10:53 - The real reason it's OP 11:29 - PART 3: Why floorhugging is a good mechanic 13:30 - PART 4: How to beat floorhugging 15:17 - PART 5: Conclusion