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After spending the last 12 months doing other things, I decided to get my head down in an attempt to finish this project, as it's now been in progress for nearly 4 years. The outcome of this effort is this - the 'release candidate' version of Atari ST Pole Position. The term 'release candidate' simply means that the software is finished as far as I'm concerned, and I'll be shortly releasing the 'final' version unchanged from this release candidate unless anybody finds anything serious. Here's what I believe to be the full list of improvements within this release: Game logic now runs at 60 frames per second instead of 50, bringing the speed and difficulty in line with the arcade game; The sky gradient is back; The final billboard on the right before the start line is now correct; The volume of the skid sound sample has been reduced to a reasonable level; Mount Fuji in the background is now rendered in the correct colour; Several optimisations mainly around text rendering; The 'EXTENDED PLAY!' and 'POLE POSITION!' in-game text now has the exclamation mark as per the arcade version; Puddle sprites no longer overlap car sprites; Code compiled with GCC 7.1 for a significant performance increase. You can download either from the thread on Atari Forum, or from the dropboxlink kindly provided by Atari Crypt at https://ataricrypt.blogspot.co.uk/201.... Spread the word if you like it!