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Скачать с ютуб OutRun Longplay (PC Engine) [60 FPS] в хорошем качестве

OutRun Longplay (PC Engine) [60 FPS] 9 лет назад


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OutRun Longplay (PC Engine) [60 FPS]

Developed by Sega and published by NEC Avenue in 1990. Follow me on Twitter:   / al82_retro   Add me on Google+: http://bit.ly/1tPwL1u Continuing my series covering OutRun, this review focuses on a version that Sega developed for NEC's PC Engine console. Considering that the arcade version is always considered the "master" version, a review of any other version will always seem like a comparison and a case of managing expectations. By 1990 Sega had already launched their own 16-bit console, although the conversion of OutRun wouldn't appear on the Mega Drvice until a year later in 1991. I've recorded a separate longplay video showcasing the MD version, so I won't say too much about that version here, but I would have thought that the first rule of trying to market your own hardware platform was to ensure that it had the best versions of any game possible. Now, this is only my personal opinion, but I think the Sega programmers actually did a better job in converting OutRun to the PC Engine than they did for their own console! The PC Engine version of OutRun is surprisingly polished. The graphics and artwork resemble the original arcade graphics pretty closely and, in some cases, are actually an improvement! The traffic sprites are a good case in point: check the tyres and, while they're not animated, the treads are clearly defined here, whereas they're quite blocky in the original arcade release. The routines handling the game's scrolling effects are well done and manage to convey the correct sense of speed, whilst also being consistent. Despite having an 8-bit CPU, the dual GPU setup of the PC Engine manages to pack enough punch to keep things moving along at pace. The music in OutRun is just as memorable as the graphics and I was pleasantly surprised by the quality of the music in this version. I'm no expect on the PC Engine, but instrumentation and quality is generally excellent and is a good reproduction of the original score. The only sore point about the audio is the terrible effect used for the engine noise, which is little more than graduated pitch shift - I've heard early 8-bit racers have more convincing engine noises than this! Fortunately, you can switch the sound effects off and just play with the music. Of course, no game is any good if the gameplay isn't up scratch. Fortunately, the PC Engine is great fun to play and captures the feeling of the arcade game remarkably well. The car handling, acceleration and cornering feel close to the original. The game features all of the stages from the original game and includes the famous fork in the road at the end of each stage that allows the player to choose their own route to the finish line. One omission is the stage map, so you have to memorise the route map if you're trying to reach a specific route goal. There are a couple of minor omissions that I did notice in this version, such as the missing six-lane highway that splits into two separate three-lane roads with a central reservation, and the slightly odd way the road fork has been implemented. I'm guessing that there must be some kind of technical limitation that restricted the console to only being able to display a single sprite for the road. Despite having an engine that sounds like a turbo-charged wasp, the PC Engine version of OutRun is a great conversion, highly playable and easy to recommend. Just turn the sounds effects off first... #retrogaming

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