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The Darkest Shore Easter Egg Speedrun Solo World Record 1 год назад


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The Darkest Shore Easter Egg Speedrun Solo World Record

List of skips and improvements below: Main skips: 1. Remote bomber escorting - this is a very noticeably time saving skip but generates additional problems (not loaded battery for second artilery cannon shot and later getting wustling spine without time waste is harder). This is quite easy skip and can be done without nuke consumable almost everytime after few tries. Opening the door to a secret room and later entering it for first boss fight work like two nukes. Timing is important and it's easier to succeed when gate near SVT wallbuy is opened - bomber will choose that way. Leaving 1 zombie on round 9 while entering minecart works best for me. Depending on timing, while leaving a secret room the round 10 may end or 1-2 pests may still be chasing the bomber. 2. Meuchler task skip - this is original, complicated but very interesting skip. There are 26 spots where meuchler can hide around this map. He won't hide in the same place again during this task. First meuchler will choose random spot to hide(except the room/place where the player is at the moment he enters a hole in a wall in u-boot area). Sometimes he can be found running to his chosen hiding spot before he reaches that place. Nice tip is to use central cannon just before first meuchler spawns on a map. Some zombies will attack cannon while others will immiedietly run towards meuchler as he enter map giving a hint where to run (He can be found even before he reaches hiding place and starts screaming - this can save time). The most interesting part I found after some researching is that the second and third meuchler hiding spots are not random but 100% dependent on player position. Meuchler uses his ability to locate the player position during fog. He will always choose the furthest spot from player actual position (the next hiding spot is chosen when he escapes map after being hit (when he enters hole etc). Becouse of how this map is constructed furthest spots will be always near PAP area (3 spots) or on the beach (3 spots) + one near electric blitz (but only for few seconds while we ride down mine cart). If he has already used the furthest hiding spot he will choose a spot closest to that furthest spot. So knowing how he will choose places to hide we can prepare a trap for him before task begins. Satchel is a good choice. When 2 satchels are already placed in hiding spots throwing third will detonate first placed bomb( damaging second meuchler)(this happens becouse only 2 satchels can be placed at the same time). Throwing fourth will detonate second placed satchel damaging third and last meuchler. The door to secret room closes not when last meuchler is damaged but when he leaves map. Every hiding spot has other escaping path and time meuchler needs to reach a hole. There are many strategies here that can be used depending on what we want to do meantime(shooting the last plane/geting wustling spine/riding to a secret room) In both runs I've uploaded today I forced second meuchler to spawn on a beach near dead whale and decided that last one will be near PAP spot. (If I wanted last meuchler to spawn near mystery box on a beach I would place satchel there (instead of PAP) and also instead detonating first satchel while riding cart I would do it near lever.... next I would wait near cart entrance ~12-15 sec (time needed for damaged meuchler near dead whale to exit map and meuchler near mystery box to be ready to be hit). After throwing satchel in a secret room which caused satchel placed near PAP to explode damaging last Meuchler I had ~14 sec (time he needs to enter the hole inside bunker/until end of whole task/until the door to a secret room closes) to harvest active Wustling spine. I got it in last second. It was nice. In both runs this skip saves nice amount of time but believe me it can be even more helpful and spectacular with specific rng. Two new additional skips are possible in next runs ~10-20 sec. time save/each game. I need to test it and learn how to use it every game. I'll keep it a secret for now. List of changes/improvements that I've recently found and can be used to save time. Some of them are seen in uploaded runs. faster spine harvesting along the walls, handrails etc. often getting pest spine during lockdown with only a small time waste more cannon jumps round with fog on a beach like in R30 speedrun (very nice power-up distribution, great jolts and fast round time (... but unfortunately not in this run as fog started very late and no nuke spawned) different routes after lockdown depending on son of nerthus location and pest position shooting moving warships and adjusting coordinates can save run sometimes buying SVT later saves money for additional cannon jump during pest step learnt not to rage with ripsaw because it's a waste of time faster boss fight (with phase 1 like in SDR_Neo run) - in my (no consumables) version it is done correctly...not in this run. Call Of Duty WW2 Zombies

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