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In this video I am showcasing the utility of multi threading in Godot 4.3. Threads are extremely useful for when we want to pass methods which are expensive computationally to different other cores of your processor. This leads to having a much smoother experience, helping reduce frame drops and speed up loading times. On top of that, this video also tackles issues that might occur when working with threads like: race conditions, deadlocks and thread synchronization through rendezvous and barriers applied on both mutexes and semaphores. Resources: Using multiple threads in Godot - https://docs.godotengine.org/en/stabl... Loading a texture with a separate thread - https://github.com/godotengine/godot-... Assets: Kenney's UI Sci-fi pack - https://kenney.nl/assets/ui-pack-sci-fi Squirrel Image - https://pixabay.com/photos/animal-squ... -------------------- Github repository for this project. https://github.com/cashew-olddew/godo... Support me on Ko-Fi: https://ko-fi.com/cashewolddew -------------------- Chapters: 0:00 Making a game faster with threads 5:37 Loading assets faster with threads 10:10 Race Conditions 17:18 Mutexes 23:39 Semaphores 28:27 Deadlocks 32:00 Mutex Rendezvous Synchronization 36:42 Semaphore Barrier Synchronization 40:41 Thanks to sponsors #gamedev #godot #threads