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In this devlog I show you all the process in developing my parry-focused combat system inspired by Sekiro for my indie souls-like. This video covers the past couple months of game development that lead up to the new demo that I release alongside this devlog. Download the new demo here: https://github.com/Snaiel/Godot4Third... Any thoughts or feedback are very much welcomed! Please leave them in the comments below. Chapters: 0:00 Play the demo! 1:55 Behaviour trees 8:55 Enemy movement animations 10:16 Backstabbing 11:59 Enemy notice mechanic 19:48 Enemy attacks 22:06 Player blocking and parrying 26:15 Enemy health bar and instability meter 28:39 Enemy becoming dizzy after full instability 33:30 Camera controller state machine 35:04 Enemy blocking and parrying 37:42 Player state machine 47:21 Off screen enemies notice indicator 50:01 Root motion 54:15 Player health flasks 57:31 Checkpoints and dying 1:03:02 Sound effects and music 1:09:58 Enemy customization 1:14:09 Falling into the void 1:16:06 Optimization 1:22:18 Thanks for watching! Music: • xander. - Timeless Melodies • xander. - Timeless Melodies 🍄 [lofi h... • Kupla - Somewhere. Nowhere. • Kupla - Somewhere. Nowhere. 🏞️ [lofi ... • Kupla - Life Forms • Kupla - Life Forms Provided by Lofi Records