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Скачать с ютуб Helldivers 2 // Matar Madness - Evacuate High-Value Assets - Automaton Coop Super Helldive в хорошем качестве

Helldivers 2 // Matar Madness - Evacuate High-Value Assets - Automaton Coop Super Helldive 2 месяца назад


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Helldivers 2 // Matar Madness - Evacuate High-Value Assets - Automaton Coop Super Helldive

Coop Super Helldive, Max Difficulty Lvl 10, no personal deaths Modifiers: Rainstorms Planet: Matar Bay Patch version: 1.001.004 Sweet Liberty... Automaton High-Value Assets missions were always tough, throwing tons of Factory Striders and Tanks at you that can one-shot the generators, with a sprinkle of BS when the odd Strider drops directly onto the landing pad behind you. On lvl 10 though, they're a whole other level of hard, with added Barrager Tanks thrown into the mix to bombard your positions. Rather than throw in the towel though, our team got our game-faces on, making sure we had tighter callouts on tanks for Specter to snipe out with his Spear, coordinating our strikes to avoid doubling up on hard targets, and alternating our Barrages to keep those chokepoints locked down. Taking out troopers before they could call bot drops further into the base was key, as well as saving our strikes on Factory Striders whenever we were able to disable their guns and go for the underside kill. Definitely one of our sweatiest games so far, and the kind of challenge that forces the team to clutch up and level up our teamplay. GG! PS: Apologies for the low framerate - all those smoking Factory Striders tanked my framerate, felt like I was playing on Powerpoint at times :P Shout-out to my teammates ‪@originalSPECTER‬, Spinyplanet, and Ballpark Frank for this run! If you're looking to join us or other like-minded players, check out Warrior's discord:   / discord   __________ Build: Looking at the whole team comp is important in setups like this. With Spectre bringing the Spear, AT Sentries, and Eagle Rocket Pods to focus on heavy armour, the rest of us were on Autocannon duty, prioritising Hulks, Devastators and also any loose troopers threatening to call in more bot drops. Spiny and I were ready to alternate 120mm and 380mm Barrages to lock down the outer sections when things got to hot, and also had 500kg for anti-Factory Striders. If we were able to disable the Striders guns, we would go for the underbelly kill to save those 500kgs as much as possible. Meanwhile Ballpark Frank kept spamming his Orbital Gatling Barrage to take out smaller fare, with an OPS at the ready for emergencies. For easier Autocannoning, I went with a Heavy armour with Recoil Reduction + Explosive Resistance, Stun nades for halting Hulk or Berserker charges, and a Tenderizer and Redeemer for close encounters. ________________ 00:00 Intro 00:15 Insertion, Preparing Defences 01:45 0/8 Rockets launched 03:40 1/8 Rockets launched 05:35 2/8 Rockets launched 07:25 3/8 Rockets launched 09:10 4/8 Rockets launched 10:45 5/8 Rockets launched 12:20 6/8 Rockets launched 13:50 7/8 Rockets launched 15:15 8/8 Rockets launched, Extraction 16:20 Mission Stats

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