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Скачать с ютуб Touhou Lostword Divergent Spirits | Level 120 L1 Shou | L1/Gen Only CLEAR Comp (Cleaning Usage!!!) в хорошем качестве

Touhou Lostword Divergent Spirits | Level 120 L1 Shou | L1/Gen Only CLEAR Comp (Cleaning Usage!!!) 3 месяца назад


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Touhou Lostword Divergent Spirits | Level 120 L1 Shou | L1/Gen Only CLEAR Comp (Cleaning Usage!!!)

So. Many. Crits. A huge thanks to Parsee for maintaining my sanity as I delved into the depths of rolling for Damage RNG on top of the other sources of randomness that this Comp presents. Reuqirments. 0:00 Turn Order: T1. 0:58 Cirno: Switch. Kyouko: Switch. Momoyo: Skill 1, Graze twice, SC1. Keiki: All Skills, Graze twice, SC1. Kosuzu: Skill 2 and 3, Graze twice, SC2. T2 (Everyone Full-Broken). 1:41 Momoyo: Skill 2, Boost thrice, SC2. Keiki: Boost twice, SC2. Kosuzu: Target Shou, SC4. T3 (First Gauge Burst). 2:12 Momoyo: SC4. Keiki: SC3. Kosuzu: Boost thrice, LW. T4. 2:42 Momoyo: Graze twice, SC3. Keiki: Graze twice, SC3. Kosuzu: Switch. Ichirin: Skill 3. Graze twice, Boost once, SC1. T5 (Everyone Full-Broken). 3:19 Momoyo: Graze twice, Boost thrice, SC4. Keiki: Graze twice, Boost twice, SC4. Ichirin: Skill 1 and 2, Graze twice, SC2. T6 (Second Gauge Burst) 3:53 Momoyo: Skill 1 and 3, Boost thrice, LW. Keiki: Skill 1, LW. Ichirin: Boost thrice, LW. T7. 4:30 Momoyo: Switch. Cirno: Graze twice, SC1. Keiki: Skill 2 and 3 after Cirno switches in, Graze twice, Boost twice, LW. Ichirin: Graze twice, Boost once, Spread Shot. T8. 5:14 Cirno: Graze twice, SC2. Keiki: Switch if alive. Kyouko: Target Shou, Graze twice, SC2. Ichirin: Graze twice, Boost once, Spread Shot. T9. 5:50 Cirno: All Skills, Target Shou, Graze twice, SC3. Kyouko: Skill 2 and 3, Graze twice, SC4. Ichirin: Skill 1, Switch. Kosuzu: Skill 1, Graze twice, Shot. T10. 6:44 Cirno: Boost twice, LW. Kyouko: Skill 1, Boost twice, LW. Ichirin: Celebrate. Card Setup: Cirno: +10 Cleaning, +10 Tropico Fantasia, +10 Beach Sanshoku Geidontei, Yang ATK Stick, +10 Secret God. Momoyo: +10 Divine Spirit Tajikaro, +10 Tenma Mountain Starfall, +10 Redder Than Blood, +10 New Year's Shrine Visit VII, +10 Break Time in Yomi. Kyouko: Any, +10 Lunar Capital Stasis Plan, Any, +10 Lunar Capital Stasis Plan, +10 Physician Assistants. Keiki: +10 Ability Cards, +10 Shikigami Detectives, +10 Tropico Fantasia, +10 Picaresque Kitties, +10 Boundary of Sleep and Vigil. Kosuzu: Yin ATK Stick, +10 New Year's Shrine Visit VI, Yin ATK Stick, +10 Redder Than Blood, +10 Luck of the Celestial. Ichirin: +10 Geidonte Girl, +10 Road of Liminality's Ennichi, Yang ATK/DEF Stick, Yang ATK/DEF Stick, +10 Stone-Stacking Contest. Notes: 1. The seemingly simple exterior fooled me into thinking this stage would be quick and easy. Allow me to guide you through some Instant Loss Scenarios that can occur here now that my eyes have been opened:    A. If Cirno applies Freeze to Kogasa with her Passive on Turn 1, restart.    B. If Keiki doesn't apply 3 layers of Poison to Joon on Turns 2 and 5, restart.    C. If everyone isn't bursted by the time Keiki uses her Lastword on turn 6, restart.    D. If anyone isn't Full-Broken or bursted on the Turn they're supposed to, restart.    E. If anyone dies before Turn 7, restart. Cirno and Kyouko must survive until the end. 2. To mitigate the Keiki Poison RNG on Turn 2, you can replace Kosuzu's New Year's Shrine Visit VI with a second Divine Spirit Tajikaro. 3. Ability Cards doesn't need to be MLB. But it allows Kosuzu to hit all her bullets with her SC3, giving her more P as a result. 4. With the Card requirements so high, it is necessary to have a little list of Potential Card Replacements:    Geidontei Girl》Any Yang ATK UP Card. If replaced by a generic one, don't Boost with Ichirin on Turn 4.    Road of Liminality's Ennichi》Shikigami Detectives. Same instructions as above if done.    Beach Sanshoku Geidontei》Running Late, Tropical Netherworld Sushi.    Tropico Fantasia and Boundary of Sleep and Vigil》Summer Rocket.    Break Time in Yomi》Disillusion.    Picaresque Kitties》Non-MLB Ability Cards. 5. Cirno, Kosuzu, and Ichirin are all replaceable by any better nukers you happen to have. Anyone replacing Kosuzu or Ichirin would ideally have ways to assist in breaking to further mitigate RNG. I would assume units like C5 Koishi, C3 Yuyuko, L80 Marisa, and F1 Sanae all have some uses here. 6. Kyouko is technically replacable by L1 Sagume, but she provides so much Crit Evasion DOWN that you might want someone with similar debuff and Crit support capabilities. A6 Sunny seems like the most direct option. 7. Momoyo and Keiki are the Core breakers of the team. So replacing them will require a lot of Breaks to make up for. Decent breakers like L80 Marisa, L80 Youmu, F1 Koishi, E1 Patchouli, and F1 Reimu are possible candidates for replacing either. 8. You might just want to wait for Incident Shrine to rerun. For any questions about the comp or potential card alternatives ping "! some dood#9675" or "some.dood" in the Touhou Lostword Discord Server.

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