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Palace / Temple Theme ~baroque version | Zelda II: The Adventure of Link Orchestral Arrangement 1 год назад


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Palace / Temple Theme ~baroque version | Zelda II: The Adventure of Link Orchestral Arrangement

Playlist:    • Zelda II: The Adventure of Link Orche...   Since the beginning ages ago when I was thinking about how to arrange Zelda II's music, the tracks I was looking forward to the most were the Palace Theme and the Boss Theme. I've been mentally humming and beat-boxing so many ideas, and I'm excited to be finally here. I have enough ideas to do an arrangement for each of the six palaces, but I decided to limit myself to only two. For the longest time, I expected my first version of the track would be somber and sinister, similar to the dungeon theme in the first Zelda. I honed in on the fact that the "dungeons" in the game are actually palaces, I imagined rays of light from windows that cast long shadows, hallways that twist and turn into dead ends, secret passages that open up. Think the castle in Disney's Beauty and the Beast. I don't believe the game really explains any of the lore behind why there are these palaces, and it intrigued me to try to explore the lore beyond just being a creepy place. Recently, I also played the old Castlevania games for the first time, and I was surprised that Castlevania II shares a lot of similarities with Zelda II, and even predates it. I started designing this track to only have strings. The only similar type of music I made was the Jidoor arrangement from Final Fantasy VI. Back then I used only solo string instruments, and I soon discovered that all the ideas I want to incorporate required 10x the complexity. Many phrases played by a single instrument are actually constructed by 3-4 separate string libraries. I listened to baroque classical music for weeks on end. While the palace theme melody does sound classical-ish, having it fit with baroque sensibilities proved to be a significant challenge. My initial observation with baroque is music is that while it can sound fast and complex, you can break a piece down to a simple motif and harmony, and all the ornamentations I hear are just the transitions between each chord. Any instrument can go crazy all they want, as long as they fit into a perfect mathematical progression and symmetry that is very pleasing to hear. However, the melody for the palace theme doesn't allow me to completely follow baroque guidelines. It generally has a brisk rhythm, but each phrase is punctuated by this syncopated 5-note beat that throws everything off. The best I can do is just make it sound baroque-ish. To work through this, I changed the instrumentation in the accompaniment so the track progressions builds toward a purpose. On the plus side, I realized that the motion and breaks of the theme fit perfectly with the player's general flow as he navigates the palace. As you can see in the footage, Link basically runs through the hallways at full sprint, stopping only to engage enemies that he can't jump over or kill with a downward thrust. I always thought the back and forth sword fighting exchange with the knights was the coolest part of this game, and I'm still hoping that Nintendo brings this energy back in a future Zelda game. Overall I am pretty pleased with how sophisticated and classy this track I ended up sounding. I ended up adding the woodwinds and brass back to help amplify the emotionality of the piece. With this more "accurate" version out of the way, I am free to go completely unhinged in the SECOND version. Support me at   / thesecondnarrator   Arrangement and illustrations by Jeremiah Sun Original Theme by Akito Nakatsuka #ZeldaII #Calm #Orchestra

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