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Star Wars: Rebel Assault 2 · Expert Mode [PC Longplay ‧ 1995]

Version played: PC/DOS About the game: Star Wars: Rebel Assault II: The Hidden Empire is a 1995 video game developed by LucasArts. It is the sequel to Star Wars: Rebel Assault, set in the Star Wars expanded universe. It is played as a rail shooter; the player proceeds down predetermined paths, but has the ability to control aiming, shooting, and dodging. The player character, Rookie One, pilots ships such as a YT-1300 Corellian Transport, a B-wing, and a Y-wing, and encounters new enemy ships, including TIE Interceptors. They uncover, and eventually disable production of, a new TIE variant known as the TIE Phantom, which has the ability to cloak. It contains mostly original filming with actors and stunts, while the scenery and the space scenes were 3D rendered. According to LucasArts' magazine, The Adventurer, the game was the first media to incorporate live-action actors and footage in the Star Wars universe since Return of the Jedi. The game makes use of Lucasarts' proprietary INSANE game engine. The game received mixed reception upon release. While critics generally praised the visuals, many cited frustrations with the game's control scheme. It has since been featured in worst-of lists by IGN and Kotaku. Star Wars: Rebel Assault II: The Hidden Empire is played as a rail shooter; the player proceeds down predetermined paths, but has the ability to control aiming, shooting, and dodging. The player uses a mouse or gamepad to navigate, attack or dodge specific elements while interactive, pre-rendered video plays on screen. Action sequences take place both in starships and on-foot. While on-foot the player can control whether the protagonist is taking cover, or leaning out to shoot enemies.[3] Flight sequences are divided into two variants. Sequences which involve attacking enemy ships are in first-person, and feature a cockpit view. Here the player has more control over aiming their fire and less over steering the craft. Third-person sequences largely consist of areas where the player must navigate tight spaces while dodging obstacles. Here the focus is on control of the ship, with little to no emphasis on attack.[4] In addition to save games a passcode system is used to restore progress. With each mission completion players receive a password to return to that point in the story.[5] Release Date: November 24, 1995 Developer(s): LucasArts Publisher(s): LucasArts Genre(s): Rail shooter, action Source: Wikipedia 0:00 Prologue 6:37 Chapter 1: The Dreighton Triangle 11:15 Chapter 2: The Corellia Star 15:29 Chapter 3: Mining Tunnels 21:55 Chapter 4: The Asteroid Field 25:03 Chapter 5: Interceptor Attack 28:13 Chapter 6: The Mining Facility 34:05 Chapter 7: TIE Training 37:15 Chapter 8: Flight to Imdaar 40:14 Chapter 9: The Mine Field 44:13 Chapter 10: Speeder Bikes 49:21 Chapter 11: Aboard the Terror 51:42 Comic Fall (Easter Egg) 54:51 Chapter 12: The Sewer 59:08 Dancing Stormtroopers (Easter Egg) 1:00:45 Chapter 13: Escaping the Star Destroyer 1:04:59 Chapter 14: TIE Attack 1:09:31 Chapter 15: Imdaar Alpha 1:12:14 Ending 1:14:17 Credits 1:17:16 Post-credits Scenes 1:18:28 Bloopers #dos #starwars #longplay #fullgame #game #gameplay #playthrough #pc #retrogame #retrogaming #retrogamer #msdos #dosgames #dosbox #retropcgames #oldpcgames #lucasarts

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