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FE: Dream of Five 0% Growths LTC Chapter 17x 5 дней назад


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FE: Dream of Five 0% Growths LTC Chapter 17x

Woah new portraits. Dream of Five while a complete hack, still releases patches at the time of recording, and this patch added promoted portraits for all of our unpromoted units, so thats why Gabe has a hat now. This map is a multi seize map, where we have to seize 3 points with any unit, and then the boss will spawn the turn after. 2 of these points are free to seize, leaving only the bottom one as any sort of challenge. Its guarded by a ton of strong enemies, seige tomes, and a silver longbow warrior. Our only unit who can even somewhat reliable tank it all is Hereward, so the plan is to rescue drop him on turn 2, and shove him with Thyra so he can just exactly seize on turn 3. This map has a lot of rng with our units needing to dodge some attacks so I'll go over them. Turn 1: Thyra basically can't get hit too much. She dies if the merc, bandit, seige tome, and archer hit her. If she dodges one of the merc or bandit then the seige tome won't even target her. If she gets hit by both melee dudes, then she just needs to dodge the seige tome, and the archer will attack Annelise and chip him down for Rena. Turn 2: Annelise just needs to dodge one of the archer or merc, which isn't too bad. Turn 3: Hereward needs to dodge enough attacks so the druid will attack Thyra instead of him. If the druid attacks him it means certain death since the silver longbow warrior is right there to finish him off. I'm not sure if a dracoshield would improve his survival here, as its pretty difficult to gauge when the enemies will just miss when I actually test it out. All in all I got this recording in 3 takes, which is good enough for me, as this clear is pretty cool and I imagine a 5 turn clear of this map would be pretty boring in comparison. 4 Turns New Units: None!!! Rules for the run: I will be going the Musain route at the route split Full Recruitment Deathless 0% Growths obviously Minimum Rigging. I will occasionally rig crits on turn 1 via killer weapons but the plan is to not have to rig at all after turn 1. However, an exception will probably be made for the final boss. Enemy stat variation is a huge problem in this game however, so just know that it will be a factor in most of my clears. I'll try to point out every instance of this that I catch. Patch to download the hack for yourself: https://feuniverse.us/t/fe8-complete-...

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