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Total Recall Longplay (C64) [QHD] 2 года назад


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Total Recall Longplay (C64) [QHD]

Developed and published by Ocean in 1991 Follow me on Twitter @   / al82_retro   Released in 1990, the movie Total Recall was yet another box office smash for action hero Arnold Schwarzenegger. It was a gripping sci-fi romp with some pretty cutting-edge special effects for the time, and another success for director Paul Verhoeven (RoboCop). Set in a future where humans have successfully colonised Mars, construction worker Douglas Quaid gets more than he bargained for when he visits Rekall, a company that implants false vacation memories into the customers mind. His choice of becoming a secret agent becomes all too real when the implantation process goes awry, with Quaid becoming the target of armed hitmen. His recent experiences, plus some unpleasant home truths, force Quaid to flee to Mars, where further adventures await. The film was great, so, naturally, Ocean would secure the licence and churn out games to capitalise on the film's success. The end result plays to the Ocean move tie-in playbook: sequences from the film designed as distinct mini-games, complete with their own features and objectives. In the game's two side-scrolling platform sections, Quaid runs around, shooting bad guys and collecting oxygen tanks for bonus points while looking for the level exit. Crates can be busted open for bonus weapons and other collectibles, including a can of what appears to be spinach (a very weird Popeye reference to include in a sci-fi game), granting Quaid temporary invulnerability. Some crates contain oxygen tanks which award bonus points to the player on completion of the level, although there never seems to be enough tanks in any of the levels to fill the gauge to 100% The platform levels bookend a pair of absolutely terrible driving sections. The objective of these sequences is to locate the level exit before time runs out, but the controls are so downright awful you'll be lucky if you actually make it. To cut Ocean some slack, Simon Butler (artist and Ocean alumnus) has spoken about the game's tortuous development (https://www.gamesthatwerent.com/gtw64.... The C64 version was originally outsourced to studio Active Minds, who were making a total hash of things, and Simon's warnings about it being a potential disaster were falling on deaf ears back at Ocean. Eventually, Ocean pulled development back in-house when it realised the game was a mess and going to miss the Christmas deadline and redesigned most of the game, with this being the final result. Given the scramble, I guess it's impressive that Ocean managed to salvage anything from the project, let alone produce something that managed to score 76% in Zzap!64 magazine. It might not play brilliantly, but Stephen Thompson did some absolutely brilliant artwork for the cutscenes (present in the disk version), including a stomach-churning depiction of villain Cohagan's final moments, replete with popping eyeballs; I'd have used as the thumbnail, but I don't think YouTube would approve... Credits Coding: John Meegan Graphics: Stephen Thompson Music: Jonathan Dunn Chapters 00:00 Main menu & music 04:00 Level 1 (game start) 09:32 Level 2 10:41 Level 3 10:43 Level 4 17:46 Ending #totalrecall #commodore64 #retrogaming

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