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Local Multiplayer and Split-Screen - New Input and Cinemachine 2 года назад


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Local Multiplayer and Split-Screen - New Input and Cinemachine

Local multiplayer and split-screen functionality is much easier to implement than networked multiplayer. Unity's new input system makes it even easier with the built-in tools and components. Multiple Cinemachine cameras can also be used. C# events can be used to react to players joining or leaving. Tutorial Code: https://github.com/onewheelstudio/Adv... Tutorial Blog Post: https://onewheelstudio.com/blog/2022/... CodeMonkey Video (go to minute 9:00):    • Unity Layers, Layer Mask, Bitmask, Bi...   Assets Used in the Video (Affiliate) ************************************ Low Poly Megapolis: https://assetstore.unity.com/packages... Toony Tiny People: https://assetstore.unity.com/packages... Want to support the Channel? ******************************* Shop the Unity Asset Store (affiliate): https://assetstore.unity.com/top-asse... Become A Channel Member:    / @onewheelstudio   Or a Patron:   / onewheelstudio   My video and streaming kit: https://kit.co/onewheelstudio/tutoria... Buy a Game Design Book: https://kit.co/onewheelstudio/game-de... Video Gear List (Amazon Affiliate) *********************************** Sony A6100 Camera: https://amzn.to/32logXz Sigma 16mm 1.4 Camera Lens: https://amzn.to/3KA4Wr4 GoXLR (audio interface): https://amzn.to/35dmr03 Shure SM7B Mic: https://amzn.to/3fNbV1E Blue Mic Arm: https://amzn.to/3tHgwdQ Neewer Light: https://amzn.to/3rD8eRv Light Softbox: https://amzn.to/3GUaHgQ Neewer RGB Light: https://amzn.to/3rCTQJ9 Other Links ************ Discord: http://discord.onewheelstudio.com Twitter:   / onewheelstudio   Devlog: https://onewheelstudio.com/ Twitch:   / onewheelstudio   Timestamps ************* 0:00 Intro 1:29 The Basics 2:45 Initial Setup 4:26 Split Screen 5:49 Connection Controls 7:18 On Player Join 9:10 Toggling Objects 10:02 Cinemachine Cameras 12:14 Cinemachine Input Handler 13:20 THE END #GameDevelopment #Unity3D #indiedeveloper

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