У нас вы можете посмотреть бесплатно Unity - Random Floor Generation [ Wumpus World 3D ] или скачать в максимальном доступном качестве, которое было загружено на ютуб. Для скачивания выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса savevideohd.ru
Welcome back! In this video I talk about something I developed for my game Wumpus World 3D. I knew from the beginning that I wanted to have randomly generated dungeons and had to figure out a way to do that in Unity. The best way that I found was the creation and instantiation of prefabs. What I did was to take each floor space possibility in the game and create a prefab out of it, which I would then instantiate at runtime. In order to make the decision of which floor would be placed I had to randomly assign a number to each floor and whichever was picked during that placement would be the one instantiated. I also included a max of 3 pits for play testing and a path finding algorithm so that if there was no path to the treasure from the player the game would throw out the floor plan and create a brand new one. I only use two floor prefabs and the treasure room in this demo, but the logic behind it would be fine with many different floors. If you have any questions leave them down below and I'll get back to you. I love random generation and how it makes the game a different experience every time. For more information on my games and what I've done check out my portfolio website: http://brendandev.com/ You can also check out my facebook page and twitter for information on my videos and game development work: https://www.facebook.com/pages/Frosty... / brendangamer