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Terraforge [Full Layout] By Overture 1 год назад


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Terraforge [Full Layout] By Overture

After only 2 months! Our final 2.1 Main Collab (glc+) by Overture, Expect 'Crystal Access' around Early October ! - Chapters w/ Skralen Feedback: 0:00 - 0:23 rZary Great atmosphere for the beginning and cool visuals! Fun to play 9/10 0:23 - 0:35 Hidrox Rep couldve been better, fine to play and nice structuring. 7/10 0:35 - 0:45 Lyrian Interesting gimmick but execution was subpar, Not great to play because of unreadable inputs and high CPS 6/10 0:45 - 0:58 dutchiee Fun part, the holds are pretty amateurish and could be more interesting. 7.5/10 0:58 - 1:10 Misterbeff Fascinating duals but kinda awkward to play especially moments with the wave. 7.5/10 1:10 - 1:21 GDPARKS generic and out-of-place movements and too easy to play. 6/10 1:21 - 1:32 Gyrodog Cool movement choices and sync, learny but becomes fun. 7.5/10 1:32 - 1:43 Rinzler Awesome movements and great to play, visual choices are strange though. 8/10 1:43 - 1:54 Astr4lGD Great rep choices but weird to play, high CPS and odd timings. 7.5/10 1:54 - 2:06 jani Sick movements as always, gameplay is pretty easy and fun. 8/10 2:06 - 2:17 Osio Strange sync choices and not very playable, some cool transitions/movements though. 6.5/10 2:17 - 2:28 Dola Amazing dual, does have some odd click patterns and the halfway ship is a little odd. 9/10 2:28 - 2:39 SimplyNiro Slightly dissapointed. i like the visual aspects but the gameplay is pretty lackluster in comparison to Dola's and the fast part is awkward to play. 7.5/10 2:39 - 3:00 BrentBeni Inept slope usage, movement choices and speed handling. it is learny and some movements are too condensed, inconsistant. Sync is good though 5/10 3:00 - 3:11 WoodenCookie I dislike the structuring but overall gameplay is fine. i like the slope section with the ship. 6.5/10 3:11 - 3:22 pachi I love the movements and click sync. and the invisible speed portals work extremely well. Alot of blind inputs though. 8.5/10 3:22 - 3:32 vQinte Cool ideas and execution, and decent to play. speed handling is not too great though. 7.5/10 3:32 - 3:42 sknsmr despite being rushed, this is nice to play and has some cool movements. some gamemode changes are a little strange. 7/10 3:42 - 3:52 zwing This part wishes it was a speedcore part. really inconsistant transitions between gamemodes and clumsy attempts at high intensity. Very strange click patterns especially in the first half. 4.5/10 3:52 - 4:02 Yordan16 I love the static cam, works surprisingly well with this offset. however there is a blind transition into the second half. 8.5/10 4:02 - 4:11 ZeMi Original part with the duals was actually a joke, the part was broken or impossible. the second half really saves this part, i love the ball/wave dual movement. 5/10 4:11 - 4:31 See4 Very barebones part, doesn't try much but its fitting. some orbs are inconsistent though. 7/10 4:31 - 4:50 Cob4lt Its okay to play, but the speed changes are gross and the free cam is very clunky. 6.5/10 4:50 - 5:09 tebn The first half is bad, clunky movements and speedchanges, the ship sections are weird to play. However second half is nice, i like the UFO and the wave gimmick. 5.5/10 5:09 - 5:27 NTQA Love the structuring, and the gameplay is fun but includes some weird movements and unneeded rapid gamemode changes. 7.5/10 5:27 - 5:35 Paaanos Great buildup, i love the large movements, i wish the player felt more 'free' though. 8/10 5:35 - 5:53 Ton & JiHan Not intense enough, the first half is alright, the moving structures are nice. but the second half spider is super uninspired and not great to play. 6/10 5:53 - 6:02 Metrollen Extraordinary movements and representation. however it is extremely learny and annoying to play sometimes. Also didnt follow colour scheme. 8.5/10 6:02 - 6:10 notqoid Surprisingly well-made and fun. click patterns are pretty uninteresting and the transition into last ship is blind. 7.5/10 6:10 - 6:19 Noteflight Impressive and fitting structuring and very fun click sync. The ending is pretty uninspired but it works. 8.5/10 6:19 - 6:27 Zalex Lacking intensity and awkward movements/gamemode changes. 5/10 6:27 - 6:43 Ai Cool structuring, movements couldve had bigger intensity rather than relying on shakes. Gameplay is okay to play. 6.5/10 6:43 - 6:50 AzuRe Amazing intensity for the speedcore but the CPS required is inhumane. some inputs even being timings at 0.4x speedhack. 6.75/10 6:50 - 6:57 Notttttt Red pads is quite the generic movement choice and i wish more gamemodes were experimented with. However its very fun 8/10 6:57 - 7:05 NauticusGD AzuRe but worse. 4/10 7:05 - 7:12 Skralen 7:12 End - Song: ‪@XeudoCode_is_pseudocode‬ - TERRAFORGE ( https://www.newgrounds.com/audio/list... ) Recorded by ME Extra playtesting by ‪@Gyrodog‬ Thumbnail by ‪@lGenoxide‬ Additional Editing by ‪@Metrollen‬ ID: 94802444 Hosted by me, Merged by Me Join Overture!   / discord  

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