Русские видео

Сейчас в тренде

Иностранные видео


Скачать с ютуб Commodore 64 Longplay [135] Rambo III (EU) в хорошем качестве

Commodore 64 Longplay [135] Rambo III (EU) 3 года назад


Если кнопки скачивания не загрузились НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием, пожалуйста напишите в поддержку по адресу внизу страницы.
Спасибо за использование сервиса savevideohd.ru



Commodore 64 Longplay [135] Rambo III (EU)

http://www.longplays.org Played by: MadMatty Rambo III, developed and published by Ocean Software in 1988 "He's back and this time he's taking no prisoners. Colonel Trautman has been captured by the Russians in Afghanistan and there is only one person capable of freeing him. Negotiate the minefields, explore the Russian camp, lay boobytraps, avoid detection, free the Colonel and then... move on to the explosive climax! RAMBO IS BACK!" The game has been described as a poor mans metal gear. You wanda around a Russian maze stabbing every soldier you see collecting items to use in the appropriate places and eventually free the Colonel. It takes a while but once out you get to arm some bombs which is super easy as you can take loads of damage before taking the tank to shot down some helicopters, just like in the movie! The Spectrum version isnt exactly challanging (until level 3 that is), but the C64 version is even easier. You dont take any damage walking over the dead bodies and as long as you stay with a silent weapon(Knive) you can breeze through the level not needed any ammo or health kits. This longplay just shows the needed items to get through the level avoiding any non needed items or weapons. Level 3 can still be chalanging but is slightly easier than the spectrum version as the screen isnt being constantly filled up with enemies. However the final fight against the Hind Helicopters seems to be missing here. 00:00:00 Title Music 00:02:50 Level 1 00:09:47 Level 2 00:13:20 Level 3 00:16:22 Title screen (odd place to put it) - Disclaimer: Most videos by World of Longplays use SaveStates!

Comments