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In this Unity Tutorial we'll cover the difference between spritesheet and skeletal animation to better inform ourselves when engineering a system to handle character customization in our games. The example we'll end up building in this tutorial is a 2D Character Creation or Character Customization menu, with bonus features of a Randomize button and a Save button that will save all of our changes to a Player prefab that can be used in later scenes. This tutorial is a bit more abstract, and its purpose was more to illustrate how we need to design ahead of time a system to handle character customization and to create art assets tailored to this system before things become unmanageable. This tutorial is tailored for beginner to intermediate skill level developers. ✨Want to support the channel? Buy me a coffee ☕: https://ko-fi.com/bmoli LIKE the video if this helped you out at all, it helps the channel's visibility and lets me know what I got right! COMMENT if you have any suggestions or critiques! (or just want to say hi) ➤Join the new DISCORD SERVER: / discord ➤Want to make video games? Start with my tutorial Playlist: • Epic Unity Tutorials ➤5 Minute Tutorial Series: • 5 Minute Games ➤Don't forget to SUBSCRIBE for all the upcoming content. Thanks for watching!! ~~~~~~~~~~~ ASSET LIST ~~~~~~~~~~~ 2D Rogue Package: https://assetstore.unity.com/packages... ~~~~~~~~~~~ #bmo #unity #tutorial