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Скачать с ютуб LVLup! Online Talks #3 Paul Galloway: Are video games art? в хорошем качестве

LVLup! Online Talks #3 Paul Galloway: Are video games art? 4 года назад


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LVLup! Online Talks #3 Paul Galloway: Are video games art?

They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. We select games that are outstanding examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity. Our criteria, therefore, emphasize not only the visual quality and aesthetic experience of each game, but also the many other aspects—from the elegance of the code to the design of the player’s behavior—that pertain to interaction design. In order to develop an even stronger curatorial stance, we sought the advice of scholars, digital conservation and legal experts, historians, and critics, all of whom helped us refine not only the criteria and the wish list, but also the issues of acquisition, display, and conservation of digital artifacts that are made even more complex by the games’ interactive nature. Acquiring video games allows the Museum to study, preserve, and exhibit them as vital components of its permanent collection. Paul Galloway is the Collection Specialist for the Department of Architecture & Design at the Museum of Modern Art NY, where he coordinates the growth and management of the A&D collection and oversees scholarly research through the A&D Study Center and the Mies van der Rohe Archive. He has contributed to numerous exhibitions and publications, and, in addition to his position at MoMA, teaches art history at Bronx Community College. In 2008 Paul was awarded a grant from the Art Matters Foundation. Please consider supporting our activities through Patreon.   / lvlupmuseum  

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