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Скачать с ютуб osu! 50 replays knockout | gmtn. (witch's slave) - furioso melodia в хорошем качестве

osu! 50 replays knockout | gmtn. (witch's slave) - furioso melodia 6 лет назад


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osu! 50 replays knockout | gmtn. (witch's slave) - furioso melodia

more of the same, but a bit more accurate It's still not that accurate, but it's better than my previous videos. this map was suggested in the comments of my previous video (by +n00ph) and got a nice amount of likes, so here ya go :) map: https://old.ppy.sh/b/633993 skin: https://osu.ppy.sh/forum/t/211396 this is 'knockout': players are removed as soon as their combo breaks (rip reverse chokers) players are sorted from #1 (top) to #50 (bottom) top 50 from april 14th 2018 accurate: amount of 300s, 100s, 50s, misses, accuracy less accurate: timing I wanted more accurate data than in previous video, so I made a tool to export data (https://github.com/yugecin/osu-rt-dat.... This means I had to let osu! playback each replay in order to get the data, which took some time (roughly 50 times the length of this map - 3.5 hours, someone remind me why I'm doing this). It uses OsuRTDataProvider to get data straight from osu!, but it seems like it polls only so many times and I can't get it to poll even faster, hence the slight timing issues :s Then I adjusted opsu!dance (https://github.com/yugecin/opsu-dance) to consume that exported data and combine it with the replay data (this still hasn't made it in a release... if you can code and want to try this, checkout the knockout-wdata branch). The result is quite ok imo. To make it more accurate, one should use/edit osu!lazer (or the original game) so the data actually comes from the game itself. 5:13 EVERYONE DIES! (lolsorry) After all this time I still can't hear if audio is synced with video or not. I'm also working on something completely different (still related to osu!), but it's taking some time... 36 is too young - rest in peace pal

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