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http://www.longplays.org Played By: Tsunao Blue's Trap!? The fifth game!! Another addition to the "Complete Works" series. Rockman, as usual, commits robot-on-robot violence to stop Blues. That one old scientist may or may not be relevant, but, nine times out of ten, he is. There's an opening, but I can't understand it. Ergo, no plot. Plays JUST like all the other Megaman games. Charge shot still exists. We get Beat, a robot birdie. Like all the others: Navi Mode (Dr. Cossack is Navigator), rapid fire, boss weakness abuse, and sucking at the game. Like Rockman 4's Navi Mode, this game has rearranged music. There's also Power-up parts like Rockman 4. I learned that L2 and R2 toggles Rush Coil and such. Wish I knew about that for the other games. Then again, L2 and R2 are probably the 2nd most ignored buttons anyway (first, to me, would be Select). I also go after the panels (ROCKMAN5) and abuse Beat. I sorta like this game, only because of the music (mainly the Boss battle music, NES and Complete Works alike, and the Robot Master Intro, NES and Complete Works alike.) No skills involved. - Disclaimer: Most videos by World of Longplays use SaveStates!