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Скачать с ютуб Blade & Soul NA Irontech Forge Iron Monkey в хорошем качестве

Blade & Soul NA Irontech Forge Iron Monkey 7 лет назад


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Blade & Soul NA Irontech Forge Iron Monkey

Mechanic explanation of the first boss in Irontech Forge (Iron Monkey). Phase 1 Mechanics: Announces and jumps to the middle of the room. Summons 3 Powertrons Shoots lightning at the farthest person. Needs to be one of the robot killers and the rest of the robot killers are nearby to share lightning Lightning bounces up to 3 times and the number of bounces equates to the number of stacks. Having 3 robot killers means each person will have 1 stack. 3 stacks (only possible if done alone, transforms the buff into a super buff which does nothing for Phase 1). Kill the Powertron mobs After the lightning attack the boss does a room wide AOE The boss marks the tank with a 5 second bomb. The bomb does little damage, but will kill anyone it damages that has the lightning buff It will jump to the furthest person (ideally should be the tank) and then grab the farthest person. It does not matter who it grabs CC to stop him from completing the grab. This ends phase 1. Phase 2 Mechanics: Jumps to the middle of the room (does this immediately at the end of Phase 1 in normal or after the first basic attack rotation + Phase 1 in hard mode). Shoots lightning at the farthest person (needs to be main marker). This gives the main marker a super buff He marks the tank with a 5 second bomb and jumps to the farthest person (needs to be main maker) When he jumps to the farthest person and lands, he leaves behind a pole. The jump will repeat x6 The main and secondary marker will alternate being the furthest as he will do the jump 6 times, leaving 6 poles in the ground Poles MUST be kept more than 10 metres apart 6th jump should land on the secondary marker (tank). The boss will grab whoever is farthest away and this has to be the main maker Since the main maker has the 3 stacks of the lightning buff the grab will self damage the boss for 12% of his health. This ends Phase 2 Hard Mode vs Normal Mode In HM the phases are timed based. Phase 1 happens during his second attack rotation. Phase 2 starts after one full rotation of his attacks after Phase 1 Placing poles closer than 10 meters to each other in HM will cause a wipe In Phase 2 if the boss grabs someone without the 3 stacks of lightning buff they will instantly die In NM mechanics do not happen until 70% and 30%. Phase 1 and 2 go back to back. Try out ExitLag and use my link: https://www.exitlag.com/refer/465831 Try out NoPing and use my link: http://nopi.ng/Eckogen Don't forget to use the discount code "Eckogen" to get 20% off your ExitLag or NoPing membership! Thank you for watching my video. Please like and subscribe to support me. Be sure to check out my channel for more B&S videos! Name: Eckogen Server: Mushin Guild: Vengeful Credit: Blade and Soul, NCSoft, and NCWest.

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