У нас вы можете посмотреть бесплатно Is the Fortis Colosseum easier than the Inferno? (Mobile full run example) или скачать в максимальном доступном качестве, которое было загружено на ютуб. Для скачивания выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса savevideohd.ru
The past few weeks I’ve been doing a lot of fortis colosseum runs. After learning most of the mechanics I started to find these runs a lot easier than inferno runs. A big part of this is because of the wave starts. The mobs don’t attack for the first 3 seconds of each wave so it gives you enough time to run behind a pillar. Using the middle 5 tile(donno what it’s called but a few tiles above the b5 tile) it gets all spawns to spawn forward of the nw pillar. Another difference between colosseum runs and inferno is that there’s a lot less mobs on the map which makes it a lot easier to pray flick. On waves 10-11 there’s 2 rangers and 2 manticores on 10 while there’s 1 ranger 1 mager and 2 manticores on wave 11. This means on the high waves you only need to pray flick 2 mobs at most. This is a lot different from the inferno where a wave like 63 feels like every mob on the map is attacking you and spawning in random places. Since there’s only 2 mobs attacking you at most(on spawn without dynamic duo)this pretty much brings all runs to having the a-b off tick tiles as the hardest mechanic which means if you get really good at off ticking the spawns you can get pretty close to a 100% completion rate. I’ve had a good amount of players ask if the colosseum is easier than the inferno and I kind of found them both to be hard in different ways. Colosseum feels like the spawns are the same everytime but has difficult off tick mechanics and mobs do a lot of damage but runs become really easy after learning. Inferno feels like it’s mechanically harder to pray flick all mobs correctly since the mob count is higher(and blobs are harder to flick) but mobs do a lot less damage which means you can easily tank a ranger/melee/blob while only praying mage from the mager. For this mobile completion I wanted to showcase probably what 50% of my runs look like with spawns. It’s pretty rare to get a manticore ranger/mager spawn and if it does happen it’s usually only once per run. It’s not too rare to get 5+ runs where all spawns are similar to this run but it’s also possible to get SE off ticks for multiple runs in a row. Overall as long as you have a inferno completion it’s not too bad learning the colosseum. Even without the similar spawns each run make it really nice to learn the mechanics and all you need to do to complete a run is do enough attempts. 0:00 Wave 1 1:04 Wave 2 2:33 Wave 3 4:24 Wave 4 7:05 Wave 5 9:40 Wave 6 13:26 Wave 7 17:21 Wave 8 20:48 Wave 9 24:56 Wave 10 31:16 Wave 11 36:15 Wave 12