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A Look into Pokémon Essentials (Or How Game Engines Work)

Today we take a look at the Pokémon Essentials kit and use it as a point to understand how fan games (or in-fact any game is made) and the tools that make that process easier. Patreon:   / retroandchill   Become a Member:    / @retroandchill   Join the Discord:   / discord   Social Media Links: Twitter:   / retro_and_chill   Instagram:   / fcorso.rc   Tik-Tok:   / retro_and_chill_yt   Mastodon: https://mstdn.social/@retro_and_chill Facebook:   / retronchill   Twitch:   / retro_and_chill   Sources: [1] “Pokémon Essentials,” Pokémon Fan Game Wiki. https://pokemon-fan-game.fandom.com/w... [2] Matt Kamen, “Fan-made Pokémon Uranium pulled after Nintendo legal action,” WIRED UK. https://www.wired.co.uk/article/ninte... [3] Nick Santangelo, “Nintendo shuts down Pokemon fan game creation tool,” IGN. https://www.ign.com/articles/2018/08/... [4] “Change log,” Essentials Docs Wiki. https://essentialsdocs.fandom.com/wik... [5] “The Ruby Language FAQ.” https://ruby-doc.org/docs/ruby-doc-bu... [6] Giorgos Myrianthous, “What is Duck Typing in Python?,” Towards Data Science. https://towardsdatascience.com/duck-t... Credits: Outro Template made by Grabster -    / grabstertv   Additional Footage from: - ‪@chugga‬ - ‪@HeroVoltsy‬ Timestamps: 0:00 Intro 3:12 The UI 4:36 Custom Scripting 12:33 Low Level C/C++ Backend 16:24 My Journey with MKXP-Z 22:16 Outro/Doggo #pokemon #nintendo #fangame

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