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Recorded by: / experiment_t Mario Artist is an interoperable suite of three games and one internet application for Nintendo 64: Paint Studio, Talent Studio, Polygon Studio, and Communication Kit. These flagship disks for the 64DD peripheral were developed to turn the game console into an Internet multimedia workstation. A bundle of the 64DD unit, software disks, hardware accessories, and the Randnet online service subscription package was released in Japan starting in December 1999. Development was managed by Nintendo EAD and Nintendo of America, in conjunction with two other independent development companies: Polygon Studio was developed by the professional 3D graphics software developer, Nichimen Graphics; and Paint Studio was developed by Software Creations of the UK. Mario Artist: Talent Studio, released on February 23, 2000, is bundled with the Nintendo 64 Capture Cartridge. Its working title was Talent Maker as demonstrated at Nintendo's Space World 1997 trade show in November 1997. It was described by designer Shigeru Miyamoto as "a newly reborn Mario Paint" upon a brief demonstration at the Game Developers Conference in March 1999 as his example of a fresh game concept. The game presents the player's character design as being a self-made television stage talent or celebrity. It is a simple animation production studio which lets the user insert captured images such as human faces onto 3D models which had been made with Polygon Studio, dress up the models from an assortment of hundreds of clothes and accessories, and then animate the models with sound, music, and special effects. The player can connect an analog video source such as a VCR or camcorder to the Capture Cartridge and record movies on the Nintendo 64. A photograph of a person's face from a video source via the Capture Cassette or from the Game Boy Camera via the Transfer Pak, may be mapped onto the characters created in Polygon Studio and placed into movies created with Talent Studio. IGN describes Talent Studio as the 64DD's "killer app" with a graphical interface that's "so easy to use that anyone can figure it out after a few minutes", letting the user create "fashion shows, karate demonstrations, characters waiting outside a bathroom stall, and more" which feature the user's own face. Paintings can be imported into the completely separate 64DD game, SimCity 64. Nintendo designer Yamashita Takayuki attributes his work on Talent Studio as having been foundational to his eventual work on the Mii. According to Shigeru Miyamoto, Talent Studio's direct descendant is a GameCube prototype called Stage Debut, using the Game Boy Advance's GameEye camera peripheral and linking to the GameCube via a cable, to map self-portraits of players onto their character models. It was publicly demonstrated with models of Miyamoto and eventual Nintendo president Satoru Iwata. Never having been released, its character design features became the Mii, the Mii Channel, and features of games such as Wii Tennis.