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Developer Workshop: Get Started with Ready Player Me in Unity 11 месяцев назад


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Developer Workshop: Get Started with Ready Player Me in Unity

This workshop is designed to introduce developers to Ready Player Me Studio and Ready Player Me Unity SDK. Access materials here: https://readyplayerme.github.io/rpm-d... The workshop is hosted by Sercan (Sarge) Altundaş, Amel Negra, and Harrison Hough. 00:00 - Intro 05:55 - Workshop Overview 08:11 - What is Ready Player Me? 09:07 - Create your avatar 14:07 - Sample project used as an example to integrate our avatar into 15:18 - Avatar Capture 20:20 - Running sample and Unity project overview 22:43 - Create Studio Account 30:52 - Ready Player Me Unity SDK import 44:04 - Import your first avatar in Editor 47:23 - Import your avatar at run time 01:11:19 - Setting Avatar URL in the Menu 01:21:06 - Congratulations on successfully completing the Ready Player Me Unity SDK Workshop 01:23:04 - Optional content 01:24:00 - Q&A 01:30:44 - Conclusion Technical requirements - Beginner-level knowledge of Unity and C# is required. - Unity 2022 (Preferably 2022.3.7f1) – https://unity.com/releases/editor/qa/... - Git Version Control – https://git-scm.com. If you are unsure about having Git installed on your machine, you can check it by opening the terminal and typing `git -v` === About Ready Player Me Ready Player Me is an interoperable avatar platform for apps and games. It lets you create a 3D avatar with a selfie and use it in 10,000+ compatible apps and games. You can explore virtual worlds in VRChat, join meetings in Spatial, or stream to your fans using Animaze – all with your personal avatar that represents you in virtual worlds. Developers can integrate Ready Player Me into their apps and games using our free avatar SDKs and APIs. It's compatible with Unity and Unreal Engine and works great on the web, mobile, and desktop platforms. Create an avatar: https://avatar.new Website: https://readyplayer.me LinkedIn:   / readyplayerme   Twitter:   / readyplayerme  

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