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“May this weapon strike true. May it be wielded with wisdom. May it be put down when its job is done.” — Brok The challenge: Beat King Hrolf with Sparta set, Aspis shield and all burdens on GMGOW, NG+. Some notes/tips for this challenge: Aspis shield parry window is equivalent to the Dauntless shields 'perfect parry'. By using Burden of Guard, you're essentially required to perfect parry every parriable attack Hrolf uses - failing to parry results in a guard break followed by instant death. Additionally, Aspis shield does decent damage on counter, so it's worth learning parry timings over dodging, as dodging will only drag the fight out longer + There's 1 move that forces you to parry so you may as well get used to it 🗿 The 2 main moves to learn are the hammer spins and hand blast. Hammer Spins: hrolf has 3 variations of swings: yellow ring (medium speed), red ring (slow - delayed), no ring (fast). Hrolf can mix these swings in any order (always ends in red ring). Towards the end of the fight, the hammer spin goes for double the duration and has crazier mix ups, so it's best to get a parry in asap followed by shield slam (R2 counter) as this interrupts his combo. Hand Blast: Hrolf raises his arms and releases energy - can't be dodged, only parried. There's 2 variations of this move: 1 with start up animation and the other without. It's essential to master both parry timings. As for projectiles: The "down the hole" double projectile toss can be blocked, but not parried. It's not possible to dodge without rolling, unless you use an evasive attack after to stack iframes as shown in the video. Air projectile toss: Fast projectile in the middle followed by delayed projectiles both sides. Dodge first projectile and evasive attack the second (works close - medium range). You can out-run the projectiles at long range, but I failed to get it consistent. Instead use Valour parry. more notes: stay close as possible, use valour, block immediatley when hrolf goes in air for blinding attack and spear is best for this fight: use syphon for stun build up. In the end it's all about your mechanics, gl. Sens: 7/7, interact/evade swapped: O is dodge. strafe assist: on. Dualsense edge controller