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Tool-assisted superplay (TAS) of Quester Arcade 26,349,440 points My score should have been 1,549,440 if it hadn't been for a bug. NOTES: -The game was produced by Toru Iwatani, known as the creator of Pac-Man. It was created as a response to Taito's 1986 arcade title Arkanoid, which helped revive the block breaker genre and inspire waves of its own clone games. (wikipedia) -The choice of the angle the ball bounces off the paddle is less than I would have liked, which is why some levels took so long to complete -The game gave me 255 lives after killing the final boss. I ran MAME in debug mode to monitor the memory location of lives. The 255 lives appear in memory when the 2nd block of the boss is broken. I was thinking that on stage 32 there was maybe too much balls at the same time on the screen (11), so I redid the end of the TAS by keeping only 3 balls on the stage 32 and I still received 255 lives. Even if I lose a life between the 1st and 2nd block of the boss, I still receive 255 lives when the 2nd block breaks. So, I don't have a good explanation on what is causing this bug. At the end you get 100,000 points for each life, I should have gotten 700,000 bonus points instead of 25,500,000, so my real score is 1,549,440 points. What is a TAS? / prog61 For a good introduction to TASing: • How to create the perfect speedrun - ... For more information visit http://tasvideos.org. 0:00 Title 0:08 Round 1 to 6 5:19 Round 7: Bonus Stage 5:51 Round 8 to 13 10:12 Round 14: Bonus Stage 10:41 Round 15 to 20 17:50 Round 21: Bonus Stage 18:22 Round 22 to 27 22:54 Round 28: Bonus Stage 23:24 Round 29 to 32 27:52 Round 33: Boss 28:38 Bonus Score 25,500,000 29:04 Ending 29:20 Credits