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After watching this tutorial you will learn how to setup your textured games assets with UDIMs in Unreal Engine. This is the final video which is part of a series on how to prepare real-time game ready assets in a real production pipeline. To support my channel: https://www.buymeacoffee.com/OnMars3D Professional Website: https://onmars3d.com/ Gumroad: https://gumroad.com/onmars3d Artstation: https://www.artstation.com/onmars3d Instagram: / onmars3d Software used in Tutorial: Unreal Engine 4.26.2 Maya 2022 Substance Painter 2020.2.1 PureRef Concept/Reference Art - Filippo Ubertino: https://www.artstation.com/artwork/oA... #unrealengine #substancepainter #lowpoly #gameart #autodeskmaya ----------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------- Table of Contents 0:00 Introduction 0:27 Export Textures from Substance Painter 2:56 Export Model from Maya as an FBX 7:12 Setup an Unreal Engine Project 8:54 Enable UDIM (Virtual Textures) in Unreal Engine 10:48 Import model into Unreal Engine 14:36 Import UDIM Textures into Unreal Engine 18:04 Creating the Main Material in Unreal Engine 25:33 Creating Simple Glass Materials Unreal Engine 28:25 Recap Workflow 28:55 Render Example 29:23 Why UDIMs and the Performance Impacts 32:50 Conclusion ----------------------------------------------------------------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------------------------------------------------------------