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Скачать с ютуб Mega Man 9: Proto Man Mode - Full-Length Playthrough в хорошем качестве

Mega Man 9: Proto Man Mode - Full-Length Playthrough 12 лет назад


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Mega Man 9: Proto Man Mode - Full-Length Playthrough

The next playthrough set is on the way as I tackle the next Mega Man game in the Classic series, Mega Man 9. This Mega Man game marks several firsts when it came out. First and foremost, it was the first Classic series game to be made in a decade (came out in 2008 while the last game, Megaman & Bass, came out in 1998). It was the first Mega Man game made for all of the current generation consoles (PS3, Xbox 360, and Wii). It was also the first time in a LONG while that they used "retro-styled" 8-bit graphics similar to the NES. The intention and result was a feel that harkened back to the good old days of Mega Man games, or at the very least, Mega Man 2, in particular. Oh, there's also the fact that this game is the first in the Classic series (and the only one to date) to introduce a FEMALE Robot Master. Who would have thought? While there were some concerns about this gaming direction (i.e. the return to 8-bit graphics and being a downloadable title amongst others), most critics were silenced as the solid gameplay spoke volumes as it is top-notch. The level design and graphics, despite emulating an outdated style, is still great to look at. Not to mention the game's soundtrack is one of the best, even rivaling and/or surpassing the famed Megaman 2 soundtrack depending on opinion. As for the story... well, we're going to save that for later because the game mode in this game has no story. In this video, I'm playing the game in Protoman Mode. This is basically Protoman in "Normal mode" but with a few differences. First, Protoman can charge his buster and can slide (instead of dashing). He also has access to his Proto Coil and Jet from the start. However, he also takes double damage with twice as much knockback, and he can only shoot two normal shots at a time. On the plus side, you do have access to his shield, but you can only use it while jumping. Regardless, due to Protoman's stats, this is slightly harder than the regular normal mode, but is still quite manageable. As for what to expect out of this playthrough, expect the usual: a trail mix of solid and dumb gameplay that viewers have grown to, er, tolerate. Just to note, this recording was done via VCR transfered into a DVD recorder. So until I can get the money to buy a better capturing device, expect this type of video quality. However, it should be the quality of the gameplay that counts... right? Anyway, this playthrough is done in its entirety without being separated in parts. Megaman will run through this game on a later date. So until then, enjoy the video. Brief Stage Notes: -Splash Woman: Nothing to note, the stage was solid despite a couple of dings. Well, other than I decide to call Protoman, "Blackie," at some point in the stage. -Concrete Man: The birds are annoying as Protoman, but were dealt with fine. I use the jet as quickly deal with the last stretch of the stage, but it's still easy that I didn't have to do what I did. -Hornet Man: Broke the weakness route a bit to get the Hornet Chaser early as it's highly useful. Not to mention that the weapons I have at this point wreck this stage. Also, during the Hornet Man fight, the Laser Trident makes up for Protoman not having a good rapid fire attack as the tridents kill the bees in one shot. -Galaxy Man: Nothing to note; this was a solid stage. -Jewel Man: Messed up a jump which cost me a life, but made up for it later. The boss fight went as expected. -Plug Man: Didn't trust myself in completing the Rush Jet run near the end, but at the cost of not dying, caution was best. Plug Man was fine, but unnecessary hits kind of dulled it a bit. -Tornado Man: Solid stage, but Tornado Man gave an annoying pattern. I still outlasted him, though. -Magma Man: I have trouble taking out the Changkey Dragon quickly with the Concrete Shot, which is something I don't do quite as often... it becomes an ongoing theme during these MM9 playthrough videos. Anyway, the boss went down easy. -Wily 1: More Dragon issues amongst other stage hiccups, but the boss went down smooth enough despite receiving a few pot shots. -Wily 2: Underwater section with spikes... had to tread cautiously. The rest of the stage was decent, and the boss fight went as well as can be hoped for since this boss is usually a run killer. As for one particular Rush Jet use, I know I can jump over the spikes, but decided to play it safe. -Wily 3: Horrible dancing to good music. Overall a good stage despite being slow paced. I decided to hold off using the entire weakness weapon on the boss to conserve for the next stage. Interesting results were to be had because of that choice. -Wily 4: Your usual boss re-fights. All fights went as expected, but tanked a life on Wily due to being dumb as usual early on. The rest was history afterwards. Just to note: I only use an M-Tank if I have no Energy Tanks left. Thought I say that if you're wondering why I didn't use it earlier.

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