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Скачать с ютуб Let's Play Metaphor ReFantazio | Part 10 - Belega Corridor | Blind Gameplay Walkthrough в хорошем качестве

Let's Play Metaphor ReFantazio | Part 10 - Belega Corridor | Blind Gameplay Walkthrough 3 недели назад


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Let's Play Metaphor ReFantazio | Part 10 - Belega Corridor | Blind Gameplay Walkthrough

In Part 10 of this blind Metaphor ReFantazio gameplay walkthrough on the Xbox Series X we wrap up the demo portion of the game with a trip to a dungeon, and look forward to more. | Please Like and Subscribe if you enjoyed! ▶ Metaphor ReFantazio playlist:    • Let's Play Metaphor ReFantazio (Blind...   ▶ Support the channel:   / livingsun   ▶ Twitter:   / livingsungaming   ▶ Discord:   / discord   End screen music: Dreamer by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/b... Description: Metaphor: ReFantazio is a 2024 role-playing video game developed by Studio Zero and published by Atlus. It is the first original game from Studio Zero since its formation in 2016 by Persona series director Katsura Hashino, character designer Shigenori Soejima, and composer Shoji Meguro. The game released for PlayStation 4, PlayStation 5, Windows and Xbox Series X/S on October 11, 2024, in commemoration of Atlus' 35th anniversary. The game takes place in the United Kingdom of Euchronia, a medieval fantasy realm mirroring the contemporary real world, after the assassination of its former King whilst the Prince is locked in slumber due to curse. The protagonist, an orphaned boy of the magla-wielding Elda tribe and the Prince's childhood friend, is tasked with journeying across the kingdom to rally support from its people as he vies to take the throne in his place while also lifting the spell. Metaphor: ReFantazio was first announced under the codename Project Re:Fantasy in December 2016, with no more information revealed until 2023. It incorporates multiple gameplay systems previously used in prior Atlus role-playing games, featuring a hybrid system that mixes the traditional Press Turn-based battle mechanics during initiated encounters and boss fights, with real-time action combat in the field. The game carries over several of the social simulation elements prominently used in the Persona series, including time-sensitive activities structured after a day-to-day calendar, and the "Follower" system, which involves the player forging bonds with the locals in each region around Euchronia in order to increase public favor towards the protagonist ahead of the election to decide the next King. Following the Japanese release of Persona 5 in September 2016, the game's director Katsura Hashino, who had been involved in Atlus' tentpole franchise Megami Tensei as the prior game director for Shin Megami Tensei III: Nocturne (2003), Digital Devil Saga (2004), Persona 3 (2006), and Persona 4 (2008), as well as the creative producer of the publisher's 2nd Creative Production Department, later known as P-Studio, announced his intent to leave the development team and his duties with the Persona series, citing a personal desire to explore other projects due to what he considered a shift in creative direction with Persona 5. On December 19, 2016, Atlus Japan revealed that Hashino was establishing a new internal development studio within the publisher named Studio Zero. Their first game was announced two days later as Project Re:Fantasy, later renamed Metaphor: ReFantazio. Metaphor: ReFantazio features Persona character artist Shigenori Soejima and music composer Shoji Meguro. Other key staff include producer Junichi Yoshizawa, writer Yuichiro Tanaka, and gameplay designers Azusa Kido and Kenichi Goto. Alongside the game's reveal, Japanese publication Weekly Famitsu released an exclusive interview conducted between them, Hashino and Atlus company director Naota Hiraoka. The latter outlined the importance of Project Re:Fantasy as a new IP for Atlus, affirming that the goal behind creating Studio Zero was to "aim even higher" with original projects that could stand separately from either the Megami Tensei or Persona franchises, though the development team's formation was previously stifled due to the people of interest to the company being committed to other projects at that time, which partly led to Hashino's selection to serve as creative producer and game director for the project after finishing Persona 5. #Metaphor #ReFantazio #Gameplay

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