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In this video we get started reverse engineering a 1976 Fiat Spider Fender using Fusion 360 forms tools. Reverse Engineering parts based of scans is a tough process. The quality of the scan has a direct impact on how good your final part will be. In Part 1 we will create the based fender shape using the scan as a guideline but never snapping to it with any form tools. This process can be used no matter how good(or bad) your scan is. Because the user that provided this scan was nice enough to share it, you can follow along here. https://a360.co/3A5LvDG Because this is a long detailed process I am going to break this up into multiple videos. This first video will get us the major shape of the fender and provide enough workflow/tools to create nearly any fender. 00:00 Introduction 03:07 How to Import a Mesh 07:53 Starting a Form 12:47 Starting to Divide the Form for More Control 18:05 Exploring Other Creation Methods 21:03 Control vs Box Display 22:50 Fine Adjustments before more Divisions 23:30 Adding More Divisions to Refine 32:35 Resetting a Pivot Point in Edit Form 34:25 Starting the Wheel Arch 41:45 Trimming the Fender to fit the Wheel Arch 44:31 Blending the Wheel Arch into the Fender 50:30 Retopologizing the Fender for Surface Quality 1:02:17 Using Make Uniform 1:02:56 Is that really a surface issue? 1:06:30 Review and Conclusion