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Ghost of Tsushima - Sucker Punch Explain How They Made A Masterpiece 3 года назад


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Ghost of Tsushima - Sucker Punch Explain How They Made A Masterpiece

We had the pleasure of interviewing Sucker Punch Productions' own Creative Director Nate Fox, Environment Lead Joanna Wang, and Senior Writer Patrick Downs about how Ghost of Tsushima came to life. Here's a fascinating insight into the hard work that goes into making a masterpiece. PlayStation Access brings you the latest PlayStation news, features and gameplay every week, giving you unprecedented access to the biggest titles on PlayStation. Subscribe now to ensure you never miss out: http://bit.ly/AccessSub All music featured courtesy of epidemicsound.com (http://www.epidemicsound.com) We use AverMedia's live Gamer Pro for PS4 and PS5 capture and streaming. Want more? Ash's Twitter:   / ashmillman   Rosie's Twitter:   / rosiecaddick88   Rob's Twitter: http://bit.ly/RobPearson Dave's Twitter: http://bit.ly/DavidJackson Nath's Twitter: http://bit.ly/NathanDitum Join us on Facebook: http://bit.ly/AccessFB Follow us on Twitter: http://bit.ly/TweetAccess #GhostOfTsushima

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