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MaGMML3 - Malware Man Tokens 0 Jumps 1 месяц назад


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MaGMML3 - Malware Man Tokens 0 Jumps

The Tokens in this stage are actually fairly hard. They take a good bit more thinking than some other stages. For Token 1, you need to go through a large Sheep Man Block room filled with spikes. Since you can't jump, you need to use Rush Bike to get past the spikes and that eats into your Rush Bike ammo. The strat is honestly to just chug W Tanks. Don't try to get cute with it or anything like using Banshee Wail or trying to make full use of Solar Siphon. Just use the W Tanks on this. For Token 2, you need to go through a gauntlet of difficult Tomahawk Platform setups. You need to do a Rush Bike into Track Shoes over spikes maneuver at some point which is as hard as ever, but past that, it's not the hardest thing. Don't ask me how I Track Shoes'd over some spikes. I'm not completely sure how that works. If I had to guess, it's kinda like when you're standing in between a solid and a spike and you don't die because you're partially on the solid. It's kinda like that but sideways I guess. For Token 3, you need to get through the last section and collect the 2 Key Coins that're there. There's a third Key Coin, but it's not important, I don't think. It takes some thinking to figure out how to get that first Key Coin since it's just kinda floating in midair. I like the way I got it though.

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