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In this video I interview two of the developers working on Contingency Main website: https://project-contingency.com/ Twitter: / projcontingency Subreddit: / project_contingency YouTube channel: / projectcontingencyofficial Instagram: / projectcontingency IndieDB page: https://www.indiedb.com/games/project... Follow me on the things at: ► / arrrrash ► / arrrash ► / discord ► / arrrash_ ► / arrrash ► / arrrash Thumbnail designed by / zinnq Edited by - / spookyarc Support the channel by becoming a member! / @arrrash Support me through my Amazon Affiliate link: https://amzn.to/2lptqvX Sub to my other channels if you wish: Arrrash tv: / @thebxrpodcast Arrrash Shorts: / @arrrashshorts 0:24 How did you guys get into Halo? 1:19 What's the background of Contingency? 2:52 Was Galaxy of Combat also a Halo based game? 7:07 What are your goals with Contingency? 8:26 Contingency feels like a modern 'classic' Halo - is this something you are aiming for? 9:30 Did MCC change how you developed Contingency? Or were you happy doing your own thing? 11:35 What are the benefits of developing a Halo game in UE4? 18:07 What are some of the hurdles of developing a fan made game? 27:33 What kind of feedback have you been hearing since releasing the Alpha? 31:00 What are the plans for the future of Contingency? For business inquiries: [email protected]