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Скачать с ютуб DRG- Hazard 7x2 VEA Gunner True Solo (Rotary Overdrive + stun Mole) в хорошем качестве

DRG- Hazard 7x2 VEA Gunner True Solo (Rotary Overdrive + stun Mole) 2 месяца назад


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DRG- Hazard 7x2 VEA Gunner True Solo (Rotary Overdrive + stun Mole)

Season 5 is upon us!... is what I would've said half a month ago. Rather old news by now, I imagine, but Gunner's new minigun overclock is nothing short of cracked; Aggressive Venting was already easily one of his most potent self defense/crowd clear options (and it's found on debatably his best primary, no less!), so, naturally, anything that allows him to chain them together non-stop like anal beads is bound to be cooking. However, despite the weapon's ludicrous potential, it's not as strong as I thought. In my mind, because of its superior heating and incredible Aggressive Venting potential, I pictured it as a power-creep Burning Hell, which thankfully isn't the case. It's true that it has much higher potential than BrH and higher DPS to boot (which is somewhat of a double-edged sword - the overclock is rather ammo-hungry), but it simply lacks the constant, reliable crowd ignition of BrH. It's maybe the only gun in this game I'd describe as being able to "snowball"; building heat takes some time, but once you get the first AV you can keep going and going and going and you create a fire-y safety bubble for yourself that, at the cost of munching through ammo like a Glyphid through a chicken coop, will leave you scratching your head thinking "How the fuck did that work?". The gun isn't without its flaws though. One would be that it offers DPS through volley of fire, not via caliber of bullet, which, despite the minigun's generous ammo economy, can put quite a strain on you since the overclock mandates constant firing to make use of its upside. I prefer t2 ammo because of that, despite my partiality for t2b. It's also got little in the form of crowd clear outside of AV, hence why I took blowthrough, which means 1. you have horrible clean-up (you can see in the video how much I kept struggling with clean-up, leading to even shorter breaks between swarms) and 2. swarmers and other small critter become your #1 opps. There's not much to say about the mission itself; it's a 225 Morkite mission, which is not that impressive. I decided to use stun Mole with the gun, somewhat of a dead weight secondary, partly to challenge myself and partly to show off Rotary's power. I also chose clusters, mostly to cover up for Rotary's lack of immediate and mixed swarm clear but also because I love using them. The mission itself went somewhat smoothly, I had plenty of nitra throughout, an easy swarmer wave at the beginning, but I did score an L from a cheeky Stalker that I couldn't've done much about. I'm a little mixed on them, but they're fine enemies, unlike the Barrage Infectors which, frankly, have no right spawning in packs of 3 or more in a cave; the ammo and time required to clear caves filled with Barrage Infectors is genuinely infuriating. Despite what I said just last sentence, I believe Barrage Infectors are still ok stationaries, but they should not be treated whatsoever like Spitballers that you can spam. Keep their spawns rare and treat them like special, heavy units, which is the design philosophy that I believe GSG was going for in the first place. Thank god I was able to skip the last cave, otherwise the run was more than definitely dead. Also I used VEA because I can't stand vanilla stingtails and I believe VEA does a good job making them more fair. The other changes are not really noteworthy, regardless. Overall, I like Rotary Overdrive. It's a surprisingly skillful gun; it rewards good positioning, AV timing, overall awareness and is really engaging to play with. Good job GSG, Gunner really is your golden boy. BUILD: 31321 Rotary Overdrive 23113 Mole 223 Shield Cluster grenades 1213 Armor 312 Zipline Launcher 11 Pickaxe I forgot to flash it at the beginning, you can go check 41:16 for the build instead. I also went to go eat watermelon immediately after I was done with the mission, hence the sudden cut during the mission end screen. Anyway, long geeky-ass ramble done, bye bye

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