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Скачать с ютуб Arknights | CC#2 [Underdawn] | Immortal Hall [620 Score] в хорошем качестве

Arknights | CC#2 [Underdawn] | Immortal Hall [620 Score] 5 дней назад


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Arknights | CC#2 [Underdawn] | Immortal Hall [620 Score]

Original strategy from Blemichi (   / @blemichi  )    • [Arknights] CC#2 Underdawn 620 EASY |...   Made a few alterations to the strategy, doing my best to fit in what I had available: Included Bagpipe E2 (not deployed or used), just for her talent to increase SP on deploy for vanguards, because my Texas is a bit lacking and I needed more DP ASAP. My Totter is...not built. At all. E0 level 1. Took ~40 minutes to kill the first Reefbreaker. Thankfully, I brought Ines E2 S3 for her placeable shadow sentry, used that to spot the other Reefbreaker on the far right edge, and finished it off with Typhon to save myself another 40 minutes. xD I don't have Warfarin, so that added to time taken. I also don't have Lin, so that was what I borrowed from CoOp (E2 L90 S3M3 + module L3). Squad: Myrtle E2 L60 P6, S1M3, module L1. Ines E2 L1 P1, S3M0, no module. Podenco E1 L60 P6, S2L7, no module. Texas E2 L50 P2, S2L7, module L3. Cardigan E1 L55 P6, S1L7, no module. Typhon E2 L60 P1, S2M2, module L3. Ptilopsis E2 L50 P1, S2L7, module L3. Totter E0 L1 P6, S1L1, no module. Unused - brought for talent: Bagpipe E2 L1 P3, S1L1, no module. Unused - just brought some extra bodies in case: Yato E0 L30 P6, no skills, no module. Plume E1 L55 P6, S1L7, no module. Wanqing E0 L1 P6, S1L1, no module. CoOp: Lin E2 L60 P2, S3M3, module L3.

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