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Welcome back to The Corner of Story and Game! In this episode, I’m thrilled to welcome back the incredible Susan O’Connor, a veteran game writer and narrative designer behind some of gaming's most iconic titles, including BioShock, Far Cry, and Tomb Raider. Join us as we explore the evolution of narrative design, its core responsibilities, and the essential skills aspiring designers need to succeed. Discover how narrative designers influence the player experience, hear about the exciting initiatives at The Narrative Department, and get a glimpse into the future of storytelling in games. 🎮 Whether you're a budding game writer or just curious about the process, this episode is packed with valuable takeaways! PODCAST HOME: https://podcasters.spotify.com/pod/sh... GRAB A SEAT BY THE FIRE: / @thecornerofstoryandgame FOLLOW ALONG EVERYWHERE! 😲 / thecornerofstoryandgame 🐦 / storyandgame 📸 / thecornerofstoryandgame 🧵 https://www.threads.net/@thecornerofs... 🎥 / thecornerofstoryandgame 🔵 https://bsky.app/profile/storyandgame... 📱 / discord 💼 / the-corner-of-story-and-game 📧 [email protected] Please let me know if you have any questions or comments on this or any other episode. Be sure to subscribe to the podcast to hear more conversations with professionals in the video game, tabletop, and fiction industries. #WhatIsNarrativeDesign #NarrativeDesignerDefinition #GameWriting #SusanOConnor #StorytellingInGames #GameDevelopment #BioShock #TombRaider #TheNarrativeDepartment #TheCornerOfStoryAndGame #PodcastsToListenTo #FindTheFun #GameDesignTheory #Narratology #Ludology