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This is a recent 400 quick match I had where I played the GM II Semi-Striker. It is a raid with access to two melee weapons, a long reach beam spear and good combo modifiers. It has flaws that keep it from being a seriously good MS for 400 cost but it still is very fun to use. Your main strategy as Semi-Striker will be to either stun into melee or to raw melee by abusing the length of your spear. You can combo spear downswing into beam saber neutral downswing for a simple combo to get in and get out. You can also choose to stunlock them instead in some situations by using three swings and by alternating melee weapons but this is risky if you do it at the wrong time. The Semi-Striker has a few weaknesses though. It doesn't actually have any build stun so it is incapable of stunning the Hildolfr, Assault Guntank, or suits with Stablization Device such as the recently buffed Zaku 1 Sniper. You are basically unable to do your job as a raid when faced with these matchups so take caution. You also lack Maneuver Armour lvl 2. Lvl 1 is sort of fine but many raids have the lvl 2 at this cost already. This makes it much easier for generals and supports to wall you out with stun build up. Your melee weapons also have long cooldowns with 4 seconds each. This means you can oftentimes be left without a melee off cooldown to use in the heat of the moment. Overall I don't think I can really call Semi-Striker a strong raid but at the same time I cannot call it a weak one either. Really it is just a 400 version of the original GM Striker but with 3 swings, a dodge roll and access to a stun. When it eventually comes round to gacha and RT shop then I would recommend giving it a try if you like the original Striker. Music used: Devil May Cry 4, Lock and Load Dynasty Warriors Gundam 2, Mirage Join my competitive discord at / discord